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Add New Pokemon In 15 Easy Steps!

This tutorial allowed me to import Lucario into the game successfully. I added the front and back sprites perfectly on my first try. My only question is: how do I import an icon seen in the PC and the current party menu?

Edit: Actually, I didn't do it perfectly. I wanted to fill up one of the "?" slots after Celebi, so I picked a random Pokemon sprite like you said to and did the Import and Write to ROM process; however, I ended up changing the image and palette of that random Pokemon sprite. HALP!!!
 
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This tutorial allowed me to import Lucario into the game successfully. I added the front and back sprites perfectly on my first try. My only question is: how do I import an icon seen in the PC and the current party menu?

Edit: Actually, I didn't do it perfectly. I wanted to fill up one of the "?" slots after Celebi, so I picked a random Pokemon sprite like you said to and did the Import and Write to ROM process; however, I ended up changing the image and palette of that random Pokemon sprite. HALP!!!

Can you tell me what number you did to add the palette cause mine stuffs up
 
Following the directions exactly will guarantee your success with the palette and image. It's really not that hard at all. However, there is the issue of a Pokemon sprite being altered that I talked about.

I did everything like putting the number as 64 in FSF for the palette but it doesnt work
 
I followed the steps, but when I go into UNLZ and try to import the sprite, It says "Sprite is not indexed". Whats wrong?
 
-Dark-
You were actually wrong, the first ???????? before bulbasaur is a placeholder error buffer glitch handler sort of thing of some importance, I heard on bulbapedia. So, bang goes your theory, -DARK-. :afro:
 
does this perhaps work with editing trainer's sprites? like if i wanted to change a bug catcher to look like misty, could i use the same/similar method? i know this doesn't have a whole lot to do with the tutorial, but i need help on changing trainer sprites, and this was the closest thing i could find. it looks like it would work...
 
Sorry if I'm saying something that no one else is having trouble with but when I go to download the 2nd and 3rd links I can't get them, Do you guys think that's just m computer or is something going on in that link?
Also is there any alternate programs I would be able to use the same way
 
I'm having similar issues that others are having. I followed all the steps perfectly (apparently not though), but when I try to insert my sprite into Un-LZ it says the sprits aren't indexed. I can insert the picture with out the infrared swap (background swapped). I can't figure out what I'm doing wrong. Any help would be helpful.
 
I honestly can't believe people are still reading this..

As for all the 'q's, I have no idea. I know nothing about this type of things. I just figured out a way to get it to work for me, but have no idea /why/ it works... Sorry. X_X
 
Hi, i followed your tutorial and everything seemed to work fine but when i go to the rom an try and view my new pokemon sprites i made the colours are distorted and the background colour is still the same ie i chose a light neon green like you but in the rom that is still there.
Where have i gone wrong and what do i need to do. Thanks
 
Thanks so much for the tute, but in YAPE, i can't make the new pokemon evolve into another new pokemon...plz help??
 
I tried it in Ruby, and it restarts the ROM every time I 'see' the Pokemon.

And in FireRed, when I see it, the game makes a weird sound and freezes..
 
For some reason, YAPE won't let me edit the Pokedex entry of a new Pokemon I'm trying to add in on a blank space. How do I fix this?
 
My MEWTHREE is messed up, I replaced QWILFISH's data.
Also in unLZ.gba, I replaced sprite 00 with MEWTHREE's sprite, is that the problem?
oi56.tinypic.com/2cx6rdh.jpg
 
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