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- Seen Mar 9, 2016
So... I'm sure you guys are aware of the old fanfic about Gary's raticate.
What if you added a function in the game where if a player walks x squares after a battle where pokemon fainted, that pokemon will die/run away (I prefer dying though, because it feels more high stakes).
To those not aware Gary is apparently at the pokemon tower to pay respects to his dead pokemon that by fan theory resulted in him not getting his pokemon in time to the pokemon center.
I think if you added this function players won't simply shrug off pokemon fainting and will actually force players to actually bother bringing healing items on a playthrough (I mean I rarely ever did, rendering all of my earnings going towards pokeballs).
I think a fair number of steps is 200 squares. Just enough to escape most dungeons and just enough to make it to a pokemon center. Of course you wouldn't worry if you brought teleport or dig or an escape rope or even some revives along. I think this simple change adds a very interesting dynamic.
Shortcuts to this however will include you whiting/blacking out, using fly, dig, teleport, etc. since you aren't technically walking any squares yet. Plus when you do get party wiped you lose money anyway.
What if you added a function in the game where if a player walks x squares after a battle where pokemon fainted, that pokemon will die/run away (I prefer dying though, because it feels more high stakes).
To those not aware Gary is apparently at the pokemon tower to pay respects to his dead pokemon that by fan theory resulted in him not getting his pokemon in time to the pokemon center.
I think if you added this function players won't simply shrug off pokemon fainting and will actually force players to actually bother bringing healing items on a playthrough (I mean I rarely ever did, rendering all of my earnings going towards pokeballs).
I think a fair number of steps is 200 squares. Just enough to escape most dungeons and just enough to make it to a pokemon center. Of course you wouldn't worry if you brought teleport or dig or an escape rope or even some revives along. I think this simple change adds a very interesting dynamic.
Shortcuts to this however will include you whiting/blacking out, using fly, dig, teleport, etc. since you aren't technically walking any squares yet. Plus when you do get party wiped you lose money anyway.