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Adding a door event to a door that takes two tile spaces up?

Z25

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    • Seen Oct 10, 2024
    So I recently got RPG Maker XP and have been playing around in making a fan game in it. I have created a starting town so far, and am trying to add events to it. However am having a problem with one of them.

    https://www.pokecommunity.com/attachments/80199&stc=1&d=1474779335

    As you can see, I am using a custom tile set I found online. I'm trying to make the red house and blue house starting houses. ( The Top right and bottom left ones.) Their doors take up two tile space though, and I am not able to create an event on it.

    Is there a solution to this? Would replacing the door work? Although that would seemingly make the house look off, and thus not worth it. Can events cover these doors?
     

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    • [PokeCommunity.com] Adding a door event to a door that takes two tile spaces up?
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    You can use GIMP and slightly shift the houses down a couple pixels.
     
    I mean you can adjust the house position in the tileset to match the grid square. Or yes you could scale the door event graphic.

    For example for this house:
    Spoiler:
    it looks like you're using doors too big to fit as an event.

    In your case I'd measure the tileset door's dimensions in pixels:
    Spoiler:
    and scale the event accordingly.
     
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    I tried making 2 door events, the above door having the first page black, and the second working through a switch (this is just for the opening sequence). It works fine when the player enters the house, but the bottom door event don't close the door, only the top one.
    I will try to split in more event pages to see what happens and post here my results.

    EDIT: I managed to make both doors opening, closing and transfering the player appropriately. But, the instant that I reenter the map to test the door again it didn't worked, instead, when I reenter the map the player is automatically teleported. Is better to make as Telemetius said and reescale the tile.
     
    Last edited:
    I mean you can adjust the house position in the tileset to match the grid square. Or yes you could scale the door event graphic.

    For example for this house:
    Spoiler:
    it looks like you're using doors too big to fit as an event.

    In your case I'd measure the tileset door's dimensions in pixels:
    Spoiler:
    and scale the event accordingly.

    Thanks, I'll try this out sometime today. I should be able to get it working now.
     
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