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[Other] Adding in actual POKéMON as "items"?

  • 6
    Posts
    10
    Years
    • Seen Jun 16, 2014
    So, in Pokémon Fire Red and Leaf Green, if you go to Saffron City and just to the left of the gym there is a Fighting Dojo. In there, after the player defeats a set of trainers they get to choose either a Hitmonlee or Hitmonchan (cant remember exactly what pokémon they were, sorry).

    I want the player to find an abandoned pokemon in one of those pokeballs in a forest, with a custom level.

    So, my question is, how do I do this? (Using Advance Map. The current script editor I use is pksvui aka Pokemon Script Viewer UI.)

    kktxhbai
     
    So, in Pokémon Fire Red and Leaf Green, if you go to Saffron City and just to the left of the gym there is a Fighting Dojo. In there, after the player defeats a set of trainers they get to choose either a Hitmonlee or Hitmonchan (cant remember exactly what pokémon they were, sorry).

    I want the player to find an abandoned pokemon in one of those pokeballs in a forest, with a custom level.

    So, my question is, how do I do this? (Using Advance Map. The current script editor I use is pksvui aka Pokemon Script Viewer UI.)

    kktxhbai

    First of all, use XSE 1.1 for hacking. Best script editor out there atm. Link: click here to download.

    Also for the script if you just want the player to click on a pokeball and then get the pokemon, set a flag to the pokeball thats not in use (or just steal another pokeball's flag that you tend to get rid of) and just use this script and place it on the overworld sprite of the pokeball:

    Spoiler:

    Great script editing tutorial: https://www.pokecommunity.com/threads/279345
     
    here is a template I have saved under my script templates for this:

    dynamic 0x800000

    #org @start
    hidesprite 0x7
    fanfare 0x13E
    msgbox @talk1 0x6
    givepokemon 0x19 0x5 0xD 0x0 0x0 0x0
    waitfanfare
    setflag 0x1202
    release
    end

    #org @talk1
    = \v\h01 recieved a PIKACHU!
     
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