- 16
- Posts
- 14
- Years
- Seen Aug 7, 2016
Hi super experienced Rom hackers!
I'll preface this thread by warning you that this may come off as quite naive of me:
I have a problem dealing with the compatibility between 2 different .ips files.
I'm trying to have my ROM work with Moemon .ips patch, but the 2 ROMS have data in the same offsets! (Hindsight is 20/20)
Anyways, Moemon uses Wichu's Advanced Sprite Editor to add new sprites. I'm not familiar with this tool, so I don't know how it handles the data (I'm not a programmer, so please forgive my stupidity).
Is it "easy/simple" to move data from Moemon .ips patch (data is located from x71A23C-x79C57C and x800000-x800DB0) to offset x900000 via a hex editor? Or am I looking at a lost cause...
Any help is appreciated. If anything, I just want to understand how Wichu's Advanced Sprite Editor moves [repoints?] data, and whether or not it is feasible to move all of that data via hex, myself.
Thank you so much, happy new year!
- lilroosterbutt
I'll preface this thread by warning you that this may come off as quite naive of me:
I have a problem dealing with the compatibility between 2 different .ips files.
I'm trying to have my ROM work with Moemon .ips patch, but the 2 ROMS have data in the same offsets! (Hindsight is 20/20)
Anyways, Moemon uses Wichu's Advanced Sprite Editor to add new sprites. I'm not familiar with this tool, so I don't know how it handles the data (I'm not a programmer, so please forgive my stupidity).
Is it "easy/simple" to move data from Moemon .ips patch (data is located from x71A23C-x79C57C and x800000-x800DB0) to offset x900000 via a hex editor? Or am I looking at a lost cause...
Any help is appreciated. If anything, I just want to understand how Wichu's Advanced Sprite Editor moves [repoints?] data, and whether or not it is feasible to move all of that data via hex, myself.
Thank you so much, happy new year!
- lilroosterbutt