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[Other] Advancemap new map issues

  • 144
    Posts
    13
    Years
    I'm sick of having this problem.

    I'm trying to improve on FireRed by adding a few new areas, making city buildings more accessible (i.e. moving the Poke'mon Center and Poke' Mart to more central areas, as I once attempted in Ruby), etc. You get the idea. So what I'm trying to do is get rid of Cycling Road, while retaining the maps in case I decide simply to put them elsewhere, and add a suburb of Celadon City across a new bridge to the south.

    I asked questions like this before, and what I discovered was that no one wanted to offer any help beyond "Don't use AMAP 1.95! Use 1.92 because 1.95 is crap because...it just is crap, okay?" even though 1.95 worked fine for me. I figured out that my problems with the map connections were entirely human error and I just wasn't paying attention, but I downgraded anyway because of a feature that was removed in 1.95.

    This leaves the other problem still unanswered: creating maps with names that don't already exist. I want to create a unique map name for the bridge I mentioned in the first paragraph, but AMAP refuses to change the name only for the selected map, but requires that the name be changed for all maps with the old name.

    I noticed another feature in 1.92 (missing in 1.95) under the header view that apparently allows the reservation in data for new names. It is by default set to 5 and no matter what I do both the box and the button are greyed out with no way to ungrey them. I googled for hours and found that quite a few people had asked this question - none receiving an answer.

    What do I do?
     
    Well, people say not to use 1.95 because it has problems when it comes to re'pointing various data structures. It also lacks a few tools, like the world map editor.

    To change the name for a map, you go to the drop down list of names and select a name for the map, then save it. All maps are given a name from said list, and the text box to edit the names changes the name in the list, which in turn applies to all maps referencing that name.

    As for creating new names, that feature is not available in 1.92 or 1.95. It was planned, but proved to be too complicated for Lu-Ho to implement, so he removed it. As of right now, you are stuck with the current names already in the game -- no adding new ones. As I understand, adding new names would require extensive reprogramming of the core engine, and seems too large scale.
     
    Well, people say not to use 1.95 because it has problems when it comes to re'pointing various data structures. It also lacks a few tools, like the world map editor.

    To change the name for a map, you go to the drop down list of names and select a name for the map, then save it. All maps are given a name from said list, and the text box to edit the names changes the name in the list, which in turn applies to all maps referencing that name.

    As for creating new names, that feature is not available in 1.92 or 1.95. It was planned, but proved to be too complicated for Lu-Ho to implement, so he removed it. As of right now, you are stuck with the current names already in the game -- no adding new ones. As I understand, adding new names would require extensive reprogramming of the core engine, and seems too large scale.
    So how do I fix all these maps named Pallet Town?
     
    UPDATE: I decided to dig through ShinyGold with AdvanceMap to see how that guy handled it. What I found was that ShinyGold is no hack of FireRed, but clearly a hack of some other hack (Celadon Dept. had been reworked into "Purity Forest" which I don't expect is available in ShinyGold). Interior maps of some things in Kanto remained, but I found no outdoor maps of Kanto; only "Kalm City Nousar" and "Maiden's Peak Dis" seemed to be located outside of Johto. Clicking those maps and following warps out of interior maps from Lavender Town and an Underground Tunnel gave me "Invalid pointer" messages. However, I did find something else interesting.

    ShinyGold seems to operate under two map banks, one with 124 maps and one with 89. At the end of the second map bank, there are eleven maps (bringing that bank's total to 100) named "Reserved empty map data" - which contains not a map screen but a button that says "Create new map." (Though, I can't change the name from "Reserved empty map data").

    Does anyone know what editor Zel used for ShinyGold?
     
    https://www.pokecommunity.com/posts/6471680/

    This might help you, if I'm not misunderstanding your question.

    Also, I have issues with that post you just deleted a few minutes ago. Create a map editor? Why would anyone create a map editor just to satisfy you? If you want a map editor that expands maps for you, then learn ASM, figure out the inner workings of the Gen 3 games, and make it yourself. If you want something that bad, you should try and do it yourself, instead of relying on others to do it for you. I could've gave up when I was writing my first ASM routine, and asked my friend to do it for me. But I stuck through it, and managed to write my own routine, even though it'd be considered simple by some people's standards. I'm still an ASM noob myself, but I'm not going to ask Gogo, Doesnt, or anyone else to do things for me. I'm not saying you shouldn't get help, and I would be a huge hypocrite if I said that. But you shouldn't expect people to find or create things for you.

    EDIT: Also going to say this, if people like destinedjagold and Gogo are telling you that AMap 1.95 is buggy, there's probably a good reason they're saying that. Just saying.
     
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