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All Psychic team!

Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 129 Def / 129 SDef
Impish Nature (+Def, -SAtk)
- Cosmic Power
- Rest
- Toxic
- Earthquake


This thing hates Skarm. You could always go for -PhAt nature and use a Special Attack, but I like the STAB from EQ.
 
Yeah I liek that set there. It works for me. But Skarm hates it. If you have Magneton, and they bring out Skarm, then switch bam Skarm is gone.
 
i was thinking earthquake, toxic, cp (cosmic power), and hp fire/return or body slam or double edge. it helps against skarm, grass types, bug types, ice types, etc. and those r all strong vs claydol... return is their just for extra power
and make the nature - speed if using hp fire
 
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I like Quake, Ice beam, Explosion, Rapid spin @ lefties :o
 
claydol @ leftovers
first have rapid spin... then either have light screen + reflect, or cosmic power + rest... then you can have toxic, earthquake, ice beam, or explosion for the last spot...
 
i was thinking rest, light screen, toxic, earthquake @ lefties
 
is rapid spin only to get rid of leechseed, and spikes? or does it workin on anything else?
 
whatever you peoples do, but I liek this set. :o

Claydol @ Leftovers
EVs into defenses until they are even then the rest into HP
Adamant Nature
-m00b
-Cosmic Power
-Toxic
-Rest
 
Since Claydol's only physical weakness is (I think) Bug, and it is quite rare to use those except from heracross, why not put the evs into sp def instead? Levitate allows it to evade a powerful ground move. Claydol isn't a hera counter anyways.
 
Yeah... my mistake. He can use psychic for ghosts, since most ghosts that are being used are part poison, but megahorn would likely kill in one hit.
 
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Shuckle said:
The only Megahorn's I see are Hera [HIE fighting type] and Rhydon [HIE rock type] Quake and Psychic.

theres also the very UU swift swiming megahorn + hp ground + hydropump/surf + rain dance seaking ;-)
 
and dont forget that Megahorn on heracross is something like 120 base power, 100% accuracy, STAB, possible Choice band, possible swarm after enduring psychic and he is faster than claydol so if heracross comes out claydol is screwed.
 
Demonion said:
and dont forget that Megahorn on heracross is something like 120 base power, 100% accuracy, STAB, possible Choice band, possible swarm after enduring psychic and he is faster than claydol so if heracross comes out claydol is screwed.

endure + choice band... nice =D
 
both possible and u can endure and then switch out and switch in back later...
 
The point of Enduring with Heracross is to activate a Salac Berry so it can sweep. You switch out - you lose the speed bonus, and Heracross isn't that fast without it. Besides, Swarm + Megahorn hurts, so it's not like he needs a Choice Band to sweep.
 
dont forget it has a flying weakness. anyways i wanted it to be a psychical tank because i alrdy have mr. mime ( a sp tank), and since mr. mime has reflect, i gave claydol: rest, toxic, eq, and lightscreen (cosmic power takes to long esp against hazers and roarers), btw whut is m00b?
 
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