bitKoder
completely unreasonable
- 36
- Posts
- 8
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- Seen Apr 14, 2025
It really bugs me that the player can't run along Fortree's plank walkways and Pacifidlog's floating pathways, so I'm wondering what I can do to fix it. I know Advance Map has a "tile editor" option that allows you to change the behaviour of a tile, meaning I could use that to allow the player to run along the walkways, but in changing the tile behaviour, the walkways' animations would be removed.
So what I'm wondering is, how can I use ASM/Hex to allow the player to run on those tiles that don't normally allow running?
So what I'm wondering is, how can I use ASM/Hex to allow the player to run on those tiles that don't normally allow running?