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- 12
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- Seen Apr 9, 2023
Hey guys, quick question that I hope some one has a quick answer to.
I'm looking to make it so when a pokemon would disobey he would ALWAYS disobey in some way, instead of only some times doing it.
Using the concept where overleveling equals disobedience, but I'd like to wall it off entirely to prevent the use of rare candies from accelerating pokemon high enough that it was worth the risk.
Looking at the script in _battler, I don't see anything super obvious about where this chance occurs, so I wonder if anyone could explain it to me? Frankly, even though I've been making my game for a long time now, I'm still pretty new to ruby and a lot of the way the scripts are structured confuse me.
I'd ideally set it to 99 percent chance to disobey, but open to any option as long as it happens extremely often whenever it should.
If anyone is able to explain how to do this to me, I would greatly appreciate it!
I'm looking to make it so when a pokemon would disobey he would ALWAYS disobey in some way, instead of only some times doing it.
Using the concept where overleveling equals disobedience, but I'd like to wall it off entirely to prevent the use of rare candies from accelerating pokemon high enough that it was worth the risk.
Looking at the script in _battler, I don't see anything super obvious about where this chance occurs, so I wonder if anyone could explain it to me? Frankly, even though I've been making my game for a long time now, I'm still pretty new to ruby and a lot of the way the scripts are structured confuse me.
I'd ideally set it to 99 percent chance to disobey, but open to any option as long as it happens extremely often whenever it should.
If anyone is able to explain how to do this to me, I would greatly appreciate it!