This is the first time I've intended to make an UU team. I've done it before but unintentionally, I like lots of UU stuff. :embarrass
UU is so much fun!
Venomoth @ Focus Band
Tinted Lens
Nature – Modest
EVs: Sp Atk: 252 Speed: 252 HP: 6
- Sludge Bomb
- Psychic
- Bug Buzz
- Giga Drain
At only 279 Speed, this is gonna get outrun and KO'd by most UU leads, notably Aerodactyl and Ninetales, and Persian will do a number on you with Fake Out. If you use this as a lead, be prepared to switch it out a lot. My suggestion would be to run this:
Venomoth @ Choice Specs
Tinted Lens
Nature – Timid
EVs: Sp Atk: 252 Speed: 252 HP: 6
- Bug Buzz
- Psychic
- HP Ice/HP Fire
- Giga Drain/Sludge Bomb
Takes full advantage of Tinted Lens. Just use Bug Buzz (other attacks are mainly filler) and watch Tinted Lens do it's magic. This is not recommended for being a lead.
Cacturne @ Leftovers
Sand Veil
Nature – Modest
EVs: Sp Atk: 252 Sp Def: 240 Def: 18
- Leech Seed
- Ingrain
- Giga Drain
- Energy Ball
What's with the SpD and Def EVs? I will admit that I don't know much about Cacturne, but it's definitely not bulky. Looking at his stats, I'd suggest a Scarf set. If not, just max HP/SpA EVs THEN put extra into defenses. HP almost always > SpD/Def unless you have a specific threat to beat.
Luxray @ Razor Fang
Intimidate
Nature – Adamant
EVs: Atk: 252 Speed: 252 HP: 6
- Crunch
- Fire Fang
- Ice Fang
- Thunder Fang
Razor Fang? Yeah, extra flinching might be nice sometimes, but it really isn't much. Plus, Luxray isn't fast enough at a measly 239 speed to take full advantage. This is the set I've been using, and it works well:
Luxray @ Choice Scarf
Intimidate
Nature – Jolly
EVs: Atk: 252 Speed: 172 HP: 86
- Crunch
- Return/Iron Tail/(Superpower in Platinum!)
- Ice Fang
- Spark
Outspeeds max speed/Adamant Aerodactyl and fires back Spark, which won't KO unless Aero has been hurt by SR or something. However, HP EVs allow it to be 3HKO'd by Rock Slide, and survive an Earthquake. Return for more power, Iron Tail for fun :)
Electrode @ Leftovers
Static
Nature – Adamant
EVs: Atk: 252 Def: 252 Sp Def: 6
- Explosion
- Magnet Rise
- Gyro Ball
- Toxic
Ew. In case you didn't notice, Electrode is NOT a wall. Toxic is a no-no. It's also REALLY fast, making Gyro Ball suck badly. Take advantage of this speed by using this as your lead. Mostly I've seen these guys set up Rain and then Thunder until you threaten them, when they go boom. However, you've got some support options in Light Screen and Thunder Wave. Magnet Rise is probably a good idea though, since you'll be faster than any EQ user.
Phione @ Focus Sash
Hydration
Nature – Rash
EVs: Sp Atk: 252 Sp Def: 252 HP: 6
- Aqua Ring
- Grass Knot
- Ice Beam
- Surf
If you want to use Phione, consider a Rain Dance team with Electrode as your starter (As I explained above). I find Phione rather useless without Rain...
Bastidon @ Leftovers
Sturdy
Nature – Impish
EVs: Def: 252 Sp Def: 252 HP: 6
- Avalanche
- Iron Head
- Stone Edge
- Iron Tail
Iron Head and Iron Tail on the same set?? No thanks. I also find it odd that you've pumped up his defenses (which, again, max out HP FIRST, then do other defenses), but yet have only attacking moves. Bastiodon has a whopping 52 base attack, so it's not gonna be hurting anything, even fragile sweepers. If you want a good physical wall, use Steelix! It can actually attack!
EDIT: Figured I'd give you a threat list for UU, since it's impossible to find one:
Common leads:
Ninetales (Hypnosis + Nasty Plot)
Aerodactyl (SR set or all-out attacking with Band/Life Orb)
Persian (Fake Out + Hypnosis + U Turn or Hypnosis + Nasty Plot)
Electrode (Rain Dance + Thunder + Explosion + a HP)
Other notable pokemon:
Clefable (T-Wave/Seismic Toss, Calm Mind, basically Blissey's little sister)
Hypno
Steelix
Hitmonlee (watch out for Scarfers)
Rotom (can have Trick)
Lanturn (remember Volt Absorb)
Gorebyss in rain (this thing can sweep entire teams if you let it get set up)
Trick Banette
Absol (Sucker Punch)