Ever wanted to use Meromero's Gen 6 Pokémon icons for Gen 4 and 5, but were a bit disappointed that these weren't really animated (they just bounce up and down)?
Well, after manually importing and tweaking MrDollSteak's graphics repository meant for the GBA games, I managed to get an animated version of Meromero's original concept for Pokemon Platinum, Heart Gold, Soul Silver, Black & White, and Black2 & White 2:
HOW TO USE
STEP 1: Importing the GFXs.
Open the rom with Crystal Tile, Nitro Explorer or Tinkle, and find these files:
Platinum: poketool/icongra/pl_poke_icon.narc
HeartGold & SoulSilver: a/0/2/0
Black & White + Black 2 & White 2: a/0/0/7
Replace them with the respective narcs included here, and the graphic swap's done.
STEP 2: Tweaking the GFXs' palettes.
Because some graphics use different palettes for some mons, you're gonna need to tweak which colors the game sets them to use by default. To do this, open the rom with Crystal Tile, and extract (PPT/HGSS) or export (BW/BW2W) the arm9.bin file. Then, open it up with an hex editor of your choice and look for these exact set of values:
00 01 01 01 00 00 00 00 02 02 (Platinum, Heart Gold and Soul Silver)
00 11 11 11 00 00 00 00 22 22 (Black, White, Black 2 and White 2)
Replace them with the following addresses:
* Pt/HGSS: Around 1EE bits of data in hexadecimals (494 in decimals) should be overwritten.
GEN 5:
* BW/B2W2: Around 273 bits of data in hexadecimals (627 in decimals) should be overwritten.
Save the changes, import (Pt/HGSS) or compress (BW/B2W2) the arm9.bin file into the rom with CrystalTile and... there you go. Now the game uses the new graphics with the correct colors for every mon.
DOWNLOAD LINK.
EDIT: Fixed an oversight where Turtwig's line wasn't animated properly in the Gen 4 Narc.
EDIT: Fixed a minor oversight with Gigalith's animated sprite.
CREDITS
* Meromero, as they first discovered how to mess up with the sprite's palettes and also inspired me to work on this improved version of their graphic swap.
* MrDollSteak and everyone who contributed on his project given they provided the graphics.
Well, after manually importing and tweaking MrDollSteak's graphics repository meant for the GBA games, I managed to get an animated version of Meromero's original concept for Pokemon Platinum, Heart Gold, Soul Silver, Black & White, and Black2 & White 2:
HOW TO USE
STEP 1: Importing the GFXs.
Open the rom with Crystal Tile, Nitro Explorer or Tinkle, and find these files:
Platinum: poketool/icongra/pl_poke_icon.narc
HeartGold & SoulSilver: a/0/2/0
Black & White + Black 2 & White 2: a/0/0/7
Replace them with the respective narcs included here, and the graphic swap's done.
STEP 2: Tweaking the GFXs' palettes.
Because some graphics use different palettes for some mons, you're gonna need to tweak which colors the game sets them to use by default. To do this, open the rom with Crystal Tile, and extract (PPT/HGSS) or export (BW/BW2W) the arm9.bin file. Then, open it up with an hex editor of your choice and look for these exact set of values:
00 01 01 01 00 00 00 00 02 02 (Platinum, Heart Gold and Soul Silver)
00 11 11 11 00 00 00 00 22 22 (Black, White, Black 2 and White 2)
Replace them with the following addresses:
* Pt/HGSS: Around 1EE bits of data in hexadecimals (494 in decimals) should be overwritten.
Code:
00 01 01 01 00 00 00 00 02 02
01 01 00 02 02 02 00 00 00 02
02 00 00 02 02 02 00 02 02 00
00 02 02 02 02 00 00 00 01 00
00 02 02 01 00 00 00 00 02 02
02 02 01 01 01 00 01 02 00 00
00 00 00 02 02 02 00 02 00 01
01 01 00 00 01 01 02 00 00 00
00 00 00 01 02 02 02 02 02 02
02 02 02 02 02 02 02 02 00 00
00 00 00 01 02 02 02 02 00 02
02 01 01 00 00 02 00 00 00 00
02 02 00 01 02 01 00 02 02 00
00 02 02 02 00 00 00 00 00 00
02 02 02 01 02 00 00 00 00 02
02 00 01 01 01 01 01 01 00 00
00 02 02 02 02 00 00 01 00 02
02 00 02 00 01 00 02 01 01 00
00 00 01 00 00 01 01 01 01 02
02 01 01 01 00 00 02 01 02 00
00 00 00 01 00 02 00 00 00 00
02 00 00 01 00 00 00 02 00 00
02 02 00 00 00 01 02 00 00 00
00 00 00 00 02 01 02 02 01 01
00 00 00 02 02 02 01 02 01 00
01 01 01 01 01 00 00 00 00 00
00 02 02 02 02 00 02 00 02 01
01 01 01 02 01 00 02 02 00 02
01 01 01 00 00 01 01 02 02 02
01 01 01 01 02 02 01 02 00 00
00 02 02 00 02 02 02 00 00 01
00 00 00 00 02 00 01 02 00 00
02 00 01 00 00 00 02 01 00 01
01 01 01 00 00 00 02 01 00 00
00 00 00 02 00 02 01 00 02 02
02 00 01 00 00 00 00 01 00 00
00 02 00 02 02 00 00 00 00 02
00 00 00 00 00 00 00 02 00 00
00 00 02 00 01 00 00 01 01 01
01 00 00 00 00 00 00 00 00 02
02 02 02 00 00 00 01 00 00 00
01 01 01 01 00 00 00 00 00 00
01 00 00 00 02 02 02 02 02 02
02 00 00 01 02 02 00 00 01 00
00 00 02 00 00 00 00 02 02 01
01 00 02 00 00 01 00 00 00 01
01 00 00 01 00 00 01 00 02 01
01 00 02 02 00 01 00 00 00 00
00 00 00 02 02 00 00 00 00 00
00 00 01 01
GEN 5:
* BW/B2W2: Around 273 bits of data in hexadecimals (627 in decimals) should be overwritten.
Code:
00 11 11 11 00 00 00 00 22 22
11 11 00 22 22 22 00 00 00 22
22 00 00 22 22 22 00 22 22 00
00 22 22 22 22 00 00 00 11 00
00 22 22 11 00 00 00 00 22 22
22 22 11 11 11 00 11 22 00 00
00 00 00 22 22 22 00 22 00 11
11 11 00 00 11 11 22 00 00 00
00 00 00 11 22 22 22 22 22 22
22 22 22 22 22 22 22 22 00 00
00 00 00 11 22 22 22 22 00 22
22 11 11 00 00 22 00 00 00 00
22 22 00 11 22 11 00 22 22 00
00 22 22 22 00 00 00 00 00 00
22 22 22 11 22 00 00 00 00 22
22 00 11 11 11 11 11 11 00 00
00 22 22 22 22 00 00 11 00 22
22 00 22 00 11 00 22 11 11 00
00 00 11 00 00 11 11 11 11 22
22 11 11 11 00 00 22 11 22 00
00 00 00 11 00 22 00 00 00 00
22 00 00 11 00 00 00 22 00 00
22 22 00 00 00 11 22 00 00 00
00 00 00 00 22 11 22 22 11 11
00 00 00 22 22 22 11 22 11 00
11 11 11 11 11 00 00 00 00 00
00 22 22 22 22 00 22 00 22 11
11 11 11 22 11 00 22 22 00 22
11 11 11 00 00 11 11 22 22 22
11 11 11 11 22 22 11 22 00 00
00 22 22 00 22 22 22 00 00 11
00 00 00 00 22 00 11 22 00 00
22 00 11 00 00 00 22 11 00 11
11 11 11 00 00 00 22 11 00 00
00 00 00 22 00 22 11 00 22 22
22 00 11 00 00 00 00 11 00 00
00 22 00 22 22 00 00 00 00 22
00 00 00 00 00 00 00 22 00 00
00 00 22 00 11 00 00 11 11 11
11 00 00 00 00 00 00 00 00 22
22 22 22 00 00 00 11 00 00 00
11 11 11 11 00 00 00 00 00 00
11 00 00 00 22 22 22 22 22 22
22 00 00 11 22 22 00 00 11 00
00 00 22 00 00 00 00 22 22 11
11 00 22 00 00 11 00 00 00 11
11 00 00 11 00 00 11 00 22 11
11 00 22 22 00 11 00 00 00 00
00 00 00 22 22 00 00 00 00 00
00 00 11 11 00 11 11 11 00 00
00 00 00 22 22 22 22 22 22 00
00 11 11 22 22 22 22 00 00 00
00 00 22 22 22 00 00 00 00 00
00 00 11 11 11 22 22 00 11 00
11 11 11 11 22 22 11 11 11 11
11 11 11 00 00 00 11 00 22 11
00 00 00 00 22 22 00 00 11 11
00 00 00 00 22 22 22 11 11 11
00 22 00 00 00 11 11 00 00 00
22 00 00 00 00 00 00 11 11 00
00 00 00 00 00 00 22 22 22 22
11 11 22 00 00 00 00 00 22 00
22 00 00 00 00 00 22
Save the changes, import (Pt/HGSS) or compress (BW/B2W2) the arm9.bin file into the rom with CrystalTile and... there you go. Now the game uses the new graphics with the correct colors for every mon.
DOWNLOAD LINK.
EDIT: Fixed an oversight where Turtwig's line wasn't animated properly in the Gen 4 Narc.
EDIT: Fixed a minor oversight with Gigalith's animated sprite.
CREDITS
* Meromero, as they first discovered how to mess up with the sprite's palettes and also inspired me to work on this improved version of their graphic swap.
* MrDollSteak and everyone who contributed on his project given they provided the graphics.
Last edited: