• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Trading Card Game 2 protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Script] Anti Exp/Level 100+ Pokemon

  • 2
    Posts
    2
    Years
    • Seen Mar 6, 2023
    I'm curious as to how people can make level 100+ pokemon workable in alot of these Rom hacks.

    I figured an item that would stop XP gains dead(to prevent the accidental reset of the level to 1) would work from a certain perspective and then have your own approximation calculation based on xp gain and xp to level chart formed on the previous growth trendline of leveling up.

    Thus having it done by a 3rd party and when you reach the amount neccessary to level up just using a rare candy.

    This would work with almost no inference on learning coding.

    I know this would require alot of moving the coding around and actually understanding the structure of the game around.
    Esp if people wanted to go above 255/256 into the hundreds.
     
    Back
    Top