Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years


What the heck is Spectrobes?

Spectrobes was a sci-fi monster-battling RPG published by Disney Interactive Studios. Released on the Nintendo DS, the game was praised for successfully combining the monster-collecting genre with its sci-fi tropes, including space travel, planet exploration, and an extraterrestrial foe, while maintaining the JRPG base that supports monster catching. Its primary features included excavating and unearthing fossils of extinct creatures and reawakening them to fight alongside you. These entertaining tropes, combined with unique creature designs, gave Spectrobes its own stage to stand on. The game was considered a commercial success and spawned two sequels, before quietly being dropped by Disney and forgotten about over the years.

What the heck is this rom hack?

This project aims to recreate the original Spectrobes game, but within Pokemon FireRed. To most of you, this can just be considered a fakemon or un-pokemon rom hack - but not one which follows the standard tropes of Pokemon. While based on FireRed, the uniqueness of Spectrobes means that this project is an entirely new experience than that of mainline Pokemon games. Even if you haven't heard of Spectrobes, if you're a little tired of the Pokemon story formula and are looking for a fresh monster-collecting rom hack, this one aims to please you too! And to the few of you who are already fans of Spectrobes, you can consider this a nostalgia-loving GBA demake of the first game :)

Features


What the heck is the story (brief intro, no spoilers)


Spoiler:
Rallen and Jeena, Planetary Patrol officers, are sent to investigate a crashed escape-capsule and inside it find an aged survivor of a now-destroyed star system. He explains that his civilization was destroyed by amoebic-like creatures called Krawl who devour planetary systems throughout the universe. He then explains that the only way to fight them is to reawaken their natural enemies - the Spectrobes. Rallen and Jeena, hoping to protect their own star system from this fate, set out to gather as many Spectrobes as they can and find the source of the Krawl swarm.

What the heck you'll be doing


Spoiler:
The primary gameplay feature of both the original game and this Rom Hack involves you progressing through the linear story and using your spaceship to travel from planet to planet. Every planet has different environments, with different Spectrobe fossils to awaken and different Krawl to fight. Train up your team of Spectrobes and follow the central plot in a very story-driven game, all while learning as much as you can about these creatures and exploring all the different biomes in the Nanairo star system.

What the heck kinda monsters you'll be collecting


Spoiler:
This will be an ever-updating list of all the Spectrobes currently in the demo. I'm displaying actual artwork to showcase their design, alongside their representation in the rom hack which is comparatively lackluster due to not having actual spritework. Bear with that, for now :)

Current obtainable Spectrobe count: 24


Vilar

More Information


Vilamasta

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Segu

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Segulos

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Zoza

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Zozane

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Spiko

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Spikan

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Shakin

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Shakor

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Komainu

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Komanoto

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Nagu

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Naguryu

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Samukabu

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Samurite

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Bartor

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Bartolor

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Aoi

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Aoba

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Shimainu

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Shimanoto

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Hapacha

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Hapazoa

More Information


What the heck you'll be listening to


Spoiler:
The music of the original Spectrobes game was loved and often praised as one of its best parts. It's also just a nostalgia trip for me, so I'll be doing my best to port over every single music track into GBA formats and fit them in this Rom Hack. For Spectrobes fans, this should hopefully tickle your nostalgia as well, and for everyone else, you can enjoy a Rom Hack with completely new music instead of the regular Pokemon tracks :)

I'll probably upload the soundtrack here for people to listen to later.

What the heck kinda core mechanics exist


Spoiler:
Everything is this section is subject to change.
This is where we get to unknown territory. There's a lot of variability that comes with porting a real-time DS action game into a turn-based GBA game, so please leave feedback as to what gives the most fun experience.

Battle System
Moves and Types
The current plan is to make the battles more interesting/reminiscent of Spec1 by giving every Spectrobe (and Krawl) species completely unique moves. These "signature moves" will allow every Spectrobe to be useful. A number of basic moves will also be shared between species. The only things the player will currently have to pay attention to with moves is Effect, Power, Accuracy, PP, Targets, and Type, with few moves giving stat boosts and even fewer giving status effects until later in the game. This is to remove some "pokemon-ness" from the system. That doesn't mean that every Spectrobe will be stuck as generic damage-dealers, but does mean that other fight styles will be a little rarer than in Pokemon, and limited by species, hopefully ending up keeping a similar mix to that of Spec1.
The types, Corona, Aurora, and Flash, will be unchanged from Spec1.
STAB has been removed as it has no place in a game where monsters learn moves of one of two types.
Additionally, the physical/special split has been implemented to give more range as well.

I believe these changes will keep to the spirit of the original Spectrobes but still work in a turn-based strategy environment. That being said, I am completely open to changing these things entirely if it is unfun or too easy, or anything really. So please leave feedback!

Synergy
Included as a nod to the "Beyond the Portals" mechanic where certain Spectrobe species have a unique combination attack and as a replacement to Pokemon abilities. This mechanic will be expanded upon in comparison to BtP, with many more species combinations planned to be included in future. Simply, compatible Synergy Combos receive a 50% offensive boost in double battles.
Vilamasta + Bartolor --> Armored Bulk
Komanoto + Shimanoto --> Guardian Dogs
Naguryu + Grilden --> Draconic (Grilden not obtainable in this version)


Field
A few things to note outside of battle:
You always need a minimum of 2 Adult Spectrobes in your Prizmod, as opposed to 1 Pokemon. This is a nod to Spec1, and is also because double battles will become the most common form of battle as the game progresses. Still, you won't white out unless all your Spectrobes are defeated (but you may be prevented from progressing).
Fossil locations and Vortexes will respawn when you leave an area and return. Minerals and Cubes will not respawn like this (but old Mineral locations may respawn as you progress through the story).
Child Spectrobes can't be sent out in battle. The game will ignore any Child forms in your party. You can't use them as fodder to heal your Adults and you can't switch-train them until you evolve them. But there's still a reason to bring some Child forms with you:
The purpose of having Child forms right now is to hunt for Rare Deposits. These are found in precarious locations, and Child Spectrobes with unique attributes (such as being able to fly, having a hard outer shell, etc) will be needed to get the goodies inside. They will contain a lot of minerals, but also a Secret Spectrobe fossil - a fossil of a Spectrobe from Beyond the Portals, not Spec1 - that can't be found anywhere else, so any collector should look out for them.



Screenshots



Current patch notes


Spoiler:

Demo V0.2.3 Released 6/16/22 (~ 2.5 hours of gameplay)
---Current feature List---
Story taken directly from the original Spectrobes game, up to Genshi.
24 obtainable Spectrobes (all Spectrobes from the original game will be added in future updates, as well as some from the sequel).
2 Synergy Combos.
9 Krawl Species to fight.
Signature movesets for all Spectrobes (very subject to change).
First three planets, Daichi, Kollin, and Genshi, complete and explorable (except for story-locked areas).
Fossil locations respawn; Mineral respawn is limited; Cubes do not respawn.
Fossils are randomized.
Custom Colours and Chroma minerals function just as they did in the original game (limited to one per Spectrobe)
2 Secret Spectrobe Fossils in Rare Deposits.
Child Spectrobes cannot be used in battle, and are limited to searching for rare deposits.
3 pieces of Equipment (Sword, Blaster, Power Glove).
Cutscenes with mugshots and custom textbox switching.
Better instruments for porting over music originally intended for the DS.
Expanded bag space.


Community / Team (?)


So far, this has been a passion project developed by me and only me. However, if anyone shares that passion and wants to offer help, then I'd love to have you. Clearly the main area I'm lacking in is graphics, so anyone with a hint of skill in pixel art or map making will be welcomed with open arms :) Help in other areas would be fine too, especially if you have history with either Rom Hacking or Spectrobes :)

If you're excited enough follow the development of this project or want to let me know what you'd like added to the game, then please join the Discord Server! It'll be the main hub for the project from now on :)

Enjoy playing my small demo for now :D I hope it succeeds in either giving old Spectrobes fans a shot of nostalgia, or peaks the interest of monster-collectors entering the sci-fi realm with a new story!

Downloads

  • Demo V0.2.3
    Most recent release as of 16/6/22
    Download - Link - To be patched onto a FireRed v1.0 ROM
    Length - Story up to Genshi. Probably around 2.5 hours of gameplay. In Pokemon terms, it would probably be past the first gym.

Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
The first comment in this thread pretty much sums it up. Unique and super impressive. I really like the fakemon art. Awesome stuff!
Thanks a lot :))

Nice work man, I loved Spectrobes back in the days but I haven't played it ever since. I'll definitely keep an eye on this.
It was definitely an old nostalgic gem for me too :)
Those games still hold up for me as a fan, and hopefully this hack gives the same energy to people who are more pokemon-accustomed

Izack mooij

FireRed Rocket Beta Tester

Seen 1 Week Ago
Posted January 11th, 2022
16 posts
3.5 Years
Game is brilliant just finshed demo available got lvl 17 near 18 all rest 15 new fresh game for 2021 hope to see more from you in future after this game done good work.
Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
Game is brilliant just finshed demo available got lvl 17 near 18 all rest 15 new fresh game for 2021 hope to see more from you in future after this game done good work.
Thanks for the level data! They were roughly where I expected the player to be, but maybe a little higher ;)

Thanks for the playing the whole demo :D
I'll probably set up a discord since people seem to be mildly interested

Inner Rhymes

Hip Hop and Pokemon are all I need.

They/Them
India.
Seen 12 Hours Ago
Posted 15 Hours Ago
1,453 posts
5.9 Years
This is actually really creative. I am curious to see how this progresses over time. Good luck my dude!
P.S: Really clean character mugshots you've got going there!
Finally dropped my mixtape Venting session vol. 2! This mixtape is deeply personal to me as the 4 tracks touch up on themes such as Mental health, parental upbringing etc. Do consider tuning in!
Youtube: https://www.youtube.com/playlist?list=OLAK5uy_kAUxSM3mgS8eAk9x8TtbkDStWZ4UuxyGA
Spotify: https://open.spotify.com/album/6ycxLV7YZ35lXIPBT9Iwrv
Apple Music: https://music.apple.com/in/album/venting-session-vol-ii-ep/1627628714
Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
This is actually really creative. I am curious to see how this progresses over time. Good luck my dude!
P.S: Really clean character mugshots you've got going there!
Thanks! Great to see some people who aren't Spectrobes fans trying out the hack!

Updates: Currently working on minor bug fixes.
Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
Alright, minor bug fixes are done and this demo is complete, assuming no one else reports any bugs. Download has been updated (save files will always be compatible). I'm gonna start working on the next content update soon.
Speaking of reporting bugs, I've also set up a Discord Server. Please join it if you want to follow the project!
Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
It's so nice to see some unique tilesets instead of more of the "HGSS graphics forced into GBA hardware" stuff.
Thanks haha. The "unique" tilesets here are probably more from a lack of pixel art skill on my part but I'll take the compliment regardless :p

Illyasviel

video game hustler

they/them or plural
Chrysolia
Seen October 9th, 2022
Posted January 18th, 2022
30 posts
11 Years
YES
SPECTROBES
YES
THANK YOU
Still plays a Playstation Vita in public...

.hack

skunkape

Age 27
Male
London, England
Seen 4 Weeks Ago
Posted February 12th, 2023
883 posts
15.4 Years
This looks incredible!
I saw the title and wasn't expecting to see much but maybe the concept but what you have already looks so polished and clean! Can't wait to try it out myself! Awesome work!
Loved playing the first spectrobes on my old DS lite!
Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
This looks incredible!
I saw the title and wasn't expecting to see much but maybe the concept but what you have already looks so polished and clean! Can't wait to try it out myself! Awesome work!
Loved playing the first spectrobes on my old DS lite!
Thanks a lot for the super kind words!
I'm glad it looks polished :) The actual content currently in the demo is certainly short (< 2 hours), but I definitely made the conscious effort to focus on polishing up what we have as much as possible instead of rushing through development. Now it's just a matter of time till we get the whole game in there!
Hope you enjoy the demo and it gives you the same feelings as the original DS game :D

.hack

skunkape

Age 27
Male
London, England
Seen 4 Weeks Ago
Posted February 12th, 2023
883 posts
15.4 Years
Thanks a lot for the super kind words!
I'm glad it looks polished :) The actual content currently in the demo is certainly short (< 2 hours), but I definitely made the conscious effort to focus on polishing up what we have as much as possible instead of rushing through development. Now it's just a matter of time till we get the whole game in there!
Hope you enjoy the demo and it gives you the same feelings as the original DS game :D
Honestly with all the designs from a foreign game/series it would be easy for things to stick out and not look quite right but everything looks like it fits really nicely so I'm sure you made an effort to make sure everything looks so polished and it shows!
I will definitely return to this thread after I have played the demo! :))
ahh I hope so too, super excited to play it!
Seen 22 Hours Ago
Posted 1 Day Ago
195 posts
2.4 Years
Honestly with all the designs from a foreign game/series it would be easy for things to stick out and not look quite right but everything looks like it fits really nicely so I'm sure you made an effort to make sure everything looks so polished and it shows!
I will definitely return to this thread after I have played the demo! :))
ahh I hope so too, super excited to play it!
That means a lot!! Definitely excited to hear what you have to say after playing the demo :))

On the topic of mixing in things from a foreign game, this seems like a good opportunity to post a development update that was on the discord a while ago (definitely more frequent updates over there than here).

I've decided on a way to fill the equipment void! It didn't feel right to not even mention these fairly iconic weapons:
Spoiler:



Equipment will now be appearing as a very minor and optional mechanic based on the badge boosts present in vanilla Pokemon FireRed :)
When equipped, each one will slightly boost a certain stat in battle. The Sword will boost Attack, the Glove will boost Defense, and the Blaster will boost Speed. You'll probably only be able to have one piece equipped at any time based on which stat you want to prioritize.
You'll get the equipment from Dave at NPP headquarters before Genshi just like in Spec1, though you won't be forced to. Players continuing from the previous save can just speak to Dave whenever they want to collect them. You can then equip them whenever you want from the Case.
While this whole thing is just a neat nod to Spec1, I think that's another gimmick crossed off the list :D

bleedpark

Collector of Shiny Cardboard and Player of Hacks

Male
Lake Saint Louis, Mo
Seen 1 Week Ago
Posted January 25th, 2023
24 posts
13.7 Years
I am so excited for this! I had completely forgot about Spectrobes. My little brother bought them but could never beat them and would give them to me to beat them for him when I was in 10th grade. They were amazing games. Found this thread and immediately sent it to him and he is also excited. Going back and replaying them now. Cant wait to see the progress. This will be amazing!
Rom hacks I support: Pokemon Gaia, Pokemon Saffron, Pokemon Deneb, Pokemon Procyon, Pokemon Quartz DX, Moemon Delta, Pokemon Prism, Pokemon Shiny Gold, Kanto Explorers: Through Time, Pokemon Omicron