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[Script] Applymovement Problem

  • 4
    Posts
    8
    Years
    • Seen Jul 15, 2020
    I am having difficulties with scripting my first long scene in which I move people around and use flags for different situations. I've run this script without the movements and it works fine, but as soon as I add the movement, the debugger says "too many parameters on line 23. The correct number is 2". When I try to run the ROM anyway, it freezes when I reach the correct square. I'm using XSE, and I've used this format for applymovement before to great effect. I'm not sure why I'm having difficulties now. I'm wondering if the problem has to do with how I set up the script in Advance map. I went to the Event tab for the correct map, and I changed the number of scripts to one more. But I made sure to save after this, so I know there isn't conflicting freespace. Anyway, the tutorials I'm using don't cover this thoroughly enough for me to know what's wrong. Uh, help would be appreciated!


    #dynamic 0x800000

    #org @start
    checkflag 0x828
    if 0x0 call @nopkmn
    lock
    msgbox @msg3 0x06
    setflag 0x1011
    setflag 0x1012
    setflag 0x1013
    setflag 0x1010
    setvar 0x5002 0x1
    release
    end

    #org @nopkmn
    checkflag 0x1014
    if 0x1 call @return
    setflag 0x1014
    lock
    textcolor 0x00
    msgbox @msg1 0x06
    applymovement 0xFF @move1
    waitmovement 0x0
    msgbox @msg4 0x06
    release
    end

    #org @return
    lock
    textcolor 0x00
    msgbox @msg2 0x06
    release
    end


    #org @move1
    #raw 0x11
    #raw 0xFE

    #org @msg1
    = You don't have a pokemon pt 1.

    #org @msg4
    = You don't have a pokemon pt 2.

    #org @msg2
    = You should get a pokemon.

    #org @msg3
    = You have a pokemon.
     
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