OblivionMew
Spriter in the Making!
- 67
- Posts
- 18
- Years
- Age 31
- England
- Seen Aug 15, 2011
Hey poccil, do you think you could do a caterpillar script, which is where multiple actors follow you like in Yellow or Diamond/Pearl.
To add an item, use something like this:
Since adding the item may fail, this script statement should normally appear in a "Conditional Branch" event command.Code:Kernel.pbItemBall(::PBItems::POTION) # Item ID
To add a Pokemon, use something like this:
Adding a Pokemon may also fail, so this statement should also appear in a "Conditional Branch" event command. You can modify that function, which is located in PokemonUtilities,Code:Kernel.pbAddPokemon(::PBSpecies::CASTFORM,25) # Species ID and level
to remove the messages.
Please Help. Please Tell Me What I Am Doing Wrong...(eval):2:in `command_355'compile error
(eval):2: syntax error
ANDER,5) # 004 and 5
^
(eval):2: syntax error
ANDER,5) # 004 and 5
^
Interpreter 7:272:in `command_355'
Interpreter 2 *:211:in `eval'
Interpreter 7:272:in `command_355'
Interpreter 2 *:211:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:49:in `update'
Scene_Map:47:in `loop'
Scene_Map:60:in `update'
Scene_Map:15:in `main'
Scene_Map:12:in `loop'
Scene_Map:19:in `main'
I made a new version of Poccils latest release. I removed worthless files which saved some space and inserted the Code that will let the PokeGear work (iPod only atm)
Download Here
Enjoy ;)
EDIT: Alright, the PokeGear wont work which means that Poccil changed the way scenes are loaded because he helped me insert that into my Game but it's in an older release of Poccil's Kit. Poccil, if you could continue working on your Pokemon Essentials using what I have uploaded that would be great because it doesn't contain unused files and is better (I think so anyways) Just an idea ;)
Thanks man! I dont know how to thank you for this starter kit. It's beyond my expectations, and frankly, I thought it would never be done.New2Ya, in response to your request, I have started documenting each script in the game.
I have uploaded an incomplete version of this documentation at:
https://upokecenter.com/projects/pokestarter/scripts.txt
Please note that the file will be updated as I document the scripts more and more.
There isn't yet a mechanism for custom battle animations. However, the Pokemon Essentials distribution contains an animation editor for creating battle animations. I encourage users to create animations with that editor and send them to me, so that I can best determine how to add them to the battle system.
Actually, evolution through level gain works perfectly, according to my latest tests, namely Charmander, Pidgey, and Squirtle. If the problem occurs in a different case, then send me a private message.
Exception: The new level (20) is less than the Pokemon's current level (21), which shouldn't happen.
PokeBattle_Battle:1458:in `pbGainEXP'
PokeBattle_Battle:1395:in `each'
PokeBattle_Battle:1395:in `pbGainEXP'
PokeBattle_Battle:1364:in `each'
PokeBattle_Battle:1364:in `pbGainEXP'
PokeBattle_Battler:1447:in `pbUseMove'
PokeBattle_Battler:1678:in `pbProcessTurn'
PokeBattle_Battler:1677:in `logonerr'
PokeBattle_Battler:1677:in `pbProcessTurn'
PokeBattle_Battle:1788:in `pbAttackPhase'
PokeBattle_Battle:1787:in `each'
PokeBattle_Battle:1787:in `pbAttackPhase'
PokeBattle_Battle:212:in `pbStartBattle'
PokeBattle_Battle:211:in `logonerr'
PokeBattle_Battle:211:in `pbStartBattle'
PokeBattle_Battle:195:in `loop'
PokeBattle_Battle:219:in `pbStartBattle'
PokemonTrainers:92:in `pbTrainerBattle'
PokemonTrainers:91:in `pbFadeOutIn'
PokemonTrainers:91:in `pbTrainerBattle'
(eval):1:in `command_111'
Interpreter 2 *:37:in `eval'
Interpreter 3:263:in `command_111'
Interpreter 2 *:37:in `execute_command'
Interpreter 1:199:in `update'
Interpreter 1:113:in `loop'
Interpreter 1:204:in `update'
Scene_Map:96:in `update'
Scene_Map:94:in `loop'
Scene_Map:107:in `update'
Scene_Map:62:in `main'
Scene_Map:59:in `loop'
Scene_Map:66:in `main'
Main:41
newspecies=pbCheckEvolution(pokemon,item)
newspecies=pbCheckEvolution(pokemon)
def screen_y
y = (@real_y - self.map.display_y + 3) / 4 + 32
[b]if jumping?[/b]
if @jump_count >= @jump_peak
n = @jump_count - @jump_peak
else
n = @jump_peak - @jump_count
end
return y - (@jump_peak * @jump_peak - n * n) / 2
[b]else
return y
end[/b]
end