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- Posts
- 17
- Years
- Seen Dec 4, 2010
Yes I tried, and it worked out just as you would
so good luck :)
PoKéMaKeR
yeah,
thanks a million.
thats my problem solved...
Yes I tried, and it worked out just as you would
so good luck :)
PoKéMaKeR
Pokemon Hall Of Fame
---------------------------
Exception: Hangup
Message: The script is taking too long. The game will restart.
WindowAndTilemap:1012:in `each'
WindowAndTilemap:1012:in `refresh_autotiles'
WindowAndTilemap:1010:in `each'
WindowAndTilemap:1010:in `refresh_autotiles'
WindowAndTilemap:1009:in `each'
WindowAndTilemap:1009:in `refresh_autotiles'
WindowAndTilemap:688:in `update'
WindowAndTilemap:1535:in `update'
Spriteset_Map:227:in `_animationSprite_update'
AnimationSprite:91:in `update'
This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
What file stores the game save in Pokemon Essentials?
Code:Pokemon Hall Of Fame --------------------------- Exception: Hangup Message: The script is taking too long. The game will restart. WindowAndTilemap:1012:in `each' WindowAndTilemap:1012:in `refresh_autotiles' WindowAndTilemap:1010:in `each' WindowAndTilemap:1010:in `refresh_autotiles' WindowAndTilemap:1009:in `each' WindowAndTilemap:1009:in `refresh_autotiles' WindowAndTilemap:688:in `update' WindowAndTilemap:1535:in `update' Spriteset_Map:227:in `_animationSprite_update' AnimationSprite:91:in `update' This exception was logged in errorlog.txt. Press Ctrl+C to copy this message to the clipboard.
My friend told me that he gets this error frequently but not always when walking into another map. I don't have this error in my computer so I'm confused with it. Please tell me what's wrong with this and is there a way to fix it. Besides, why this error happens to some people but not to everyone and why it doesn't occur all the time but for sometimes?
the save file is called game.rxdata. rpg maker xp creates this saved format and as far as i know it can't be manually editted without ruining the save.
it's quite possible that he doesn't have rpgmxp installed on his computer meaning that he wouldn't have the required .dll file for some ruby scripts. it's usually called RGSS102E.dll or something to that effect. i believe it can be found in the folder you installed rpgmxp to or can just do a file search for it. once you find the .dll file, just put in the same folder as your game. this might just solve your problem.
How can i make more than 8 badgeds?
I may have a weird question to ask. How can I manage to create a pokemon with special ability in this game. For instance, in Pokemon Crystal the Dratini you obtain from an elder learns extremespeed, which is generally not learned by any Dratini in Pokemon Video game. I'd also like to create a special crystal Onix(Steel and Water type) in Sunburst Island, which is completely different from the other Onix. Please help.
Exception: RuntimeError
Message: Failed to load bitmap: Graphics/Animations/
BitmapCache:367:in `load_bitmap'
BitmapCache:392:in `animation'
PokemonAnimEditor:1034:in `loadAnimation'
PokemonAnimEditor:1006:in `initialize'
PokemonAnimEditor:2611:in `new'
PokemonAnimEditor:2611:in `animationEditorMain'
PokemonAnimEditor:2790:in `pbAnimationEditor'
PokemonDebug:901:in `pbDebugMenu'
PokemonDebug:901:in `pbFadeOutIn'
PokemonDebug:901:in `pbDebugMenu'
Well im using this starter kit with KYLEDOVES custom Sinnoh set, and im using normal D/P NPC and Overworld sprites. So yes, this can be done with the SK. Just need to add in the NEW tiles/sprites ETC.
you dont need scripting to insert tiles and overworlds...