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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Apparently, I am unable to access my site, so the link for Pokemon Essentials is currently unavailable. However, I will spend the rest of this month improving on it. Some new features will include custom windowskins for text messages; a daycare and egg system; an interesting feature called script-based switches; and general fixes. Until then, I will not respond to this thread as I become busy improving Pokemon Essentials.
 
Next time he shouldn't call me a noob then, and next time plz don't get into my business >_>

He didn't call you a noob, he said it was noob friendly. it's pc talk for easy to work with.
 
Just found an error with Flameguru's latest kit, this occurred when I tried to select a Pokemon and obtain a summary:

Code:
Exception: undefined method `eggsteps' for nil:NilClass
PokemonScreen:970:in `pbPokemonScreen'
PokemonScreen:957:in `loop'
PokemonScreen:1004:in `pbPokemonScreen'
PokemonMenu:131:in `pbStartPokemonMenu'
PokemonMenu:131:in `pbFadeOutIn'
PokemonMenu:131:in `pbStartPokemonMenu'
PokemonMenu:128:in `logonerr'
PokemonMenu:128:in `pbStartPokemonMenu'
PokemonMenu:113:in `loop'
PokemonMenu:169:in `pbStartPokemonMenu'
Scene_Map:134:in `call_menu'
Scene_Map:131:in `logonerr'
Scene_Map:131:in `call_menu'
Scene_Map:107:in `update'
Scene_Map:15:in `main'
Scene_Map:12:in `loop'
Scene_Map:19:in `main'
Main:41

Hope that helps

Other than that the kit's pretty good :)
 
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Just found an error with Flameguru's latest kit, this occurred when I tried to select a Pokemon:

Code:
Exception: undefined method `eggsteps' for nil:NilClass
PokemonScreen:970:in `pbPokemonScreen'
PokemonScreen:957:in `loop'
PokemonScreen:1004:in `pbPokemonScreen'
PokemonMenu:131:in `pbStartPokemonMenu'
PokemonMenu:131:in `pbFadeOutIn'
PokemonMenu:131:in `pbStartPokemonMenu'
PokemonMenu:128:in `logonerr'
PokemonMenu:128:in `pbStartPokemonMenu'
PokemonMenu:113:in `loop'
PokemonMenu:169:in `pbStartPokemonMenu'
Scene_Map:134:in `call_menu'
Scene_Map:131:in `logonerr'
Scene_Map:131:in `call_menu'
Scene_Map:107:in `update'
Scene_Map:15:in `main'
Scene_Map:12:in `loop'
Scene_Map:19:in `main'
Main:41

Hope that helps

Other than that the kit's pretty good :)

i'm using the latest kit to, and that never happened to me... o.0 hm... let me check mine and see what happens.
 
ive got a noob question ^^' i just started to do my own pokemon rpg, of course with this starter kit. i have worked with the rpg maker yeaaaaars ago XD so thats why i think its a noob question.

when i try to create those trees, i know how to set the tops that i can run behind them, but how do i set them transparent?? i always have them with a white backround and that doesnt really looks good on a green field...
 
As FG has said before changing the Dex data is not available at the
moment, I'm waiting for it as well ;)
 
I mean the .DAT files with no .TXT versions...

All editable .dat files have .txt versions. What do you want to edit?

ive got a noob question ^^' i just started to do my own pokemon rpg, of course with this starter kit. i have worked with the rpg maker yeaaaaars ago XD so thats why i think its a noob question.

when i try to create those trees, i know how to set the tops that i can run behind them, but how do i set them transparent?? i always have them with a white backround and that doesnt really looks good on a green field...

When you import the tileset, Click on the White and click Ok. Anything thats white should be transparent.
 
ahhh ok it worked :D think i got it now..but theres another question, and pleassse, if should post it in another thread in another forum, pls tell me!

ahm..yeah, the only thing i need right to start through with my game is...how can i do the choosing of the starter pokemon? in the starter kit theres just a script, where u get 6 random pokemon. how can i change it, that i can choose one pokemon like in the classic game? or does such a script like in the original game exist?
 
ahhh ok it worked :D think i got it now..but theres another question, and pleassse, if should post it in another thread in another forum, pls tell me!

ahm..yeah, the only thing i need right to start through with my game is...how can i do the choosing of the starter pokemon? in the starter kit theres just a script, where u get 6 random pokemon. how can i change it, that i can choose one pokemon like in the classic game? or does such a script like in the original game exist?

If you use my version then everything will work fine....however you need knowlege of RGSS and personally anyone with a brain should be able to do it.

Check out the Script called PokemonUtilities (Above Main) and edit the Chikorita, Cyndaquil, and Totodile modules as you please.
 
flameguru u are a genius ^^
i have created a completely new start at pokemon choosing XD
now i go to google and find a way how to let an event appear after another event was started o.o

so thank u ^^
 
lol ok i ment everyone who was working on this starter kit ^-^
but theres still one question XD how can i let events appear only after another event was started? i can just to conditional branches, but there i cant choose events, just gold and skills and switches and so on.

and how do i get to the switches to edit them and set new ones?

because what i want to do is: after choosing a pokemon, before going out of the house, prof oak, runs after me and tells me my first mission. but that should start of course after choosing the pokemon and not when i entry the house the first time.
 
ahm..is this picture at the beginning enough as credits? then i dont have to change it XD

and back to my question above, because of the event accures, i have read through the forum and have found a thread where they had the same question (without a solution) and they were all talking about setting flags. could that be a solution for me? what are that flags at scripting?

what i exactly need is: an event occurs, when another is finished or erased.
 
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