Aqua Mudkip
LOL I'm okay!
- 157
- Posts
- 18
- Years
- In Hoenn, Rustboro City
- Seen Sep 4, 2011
I did'nt do anything with it. I DLed the update of Poccils Kit abd when I tried the game, that popped out.
begin
@cache[path] = Bitmap.new(path)
rescue
raise "Failed to load bitmap: #{path}"
end
Say, how can I assign a "revive" place? When you lose a Pokémon battle (trainer/wild), you get transported and full-healed to [FILL IN]?
Home: The point that the player is placed in when all Pokemon have fainted
and no Pokemon Center was entered. This setting consists of four numbers,
separated by commas, that indicate the map ID, the X and Y coordinates, and
the direction to make the player face (2=down; 4=left; 6=right; 8=up; 0=retain
facing). The map identified by this setting should have an event page with the
"autorun" trigger and a conditional switch "Starting Over" (normally
numbered 5, but can be changed by editing the STARTING_OVER_SWITCH
constant in the script section PokemonField). The event page, when run,
should heal all Pokemon in the player's party (For an example, see the
event for the Pokemon Center's receptionist). This setting is required.
def Kernel.pbSetPokemonCenter
$PokemonGlobal.pokecenterMapId=$game_map.map_id
$PokemonGlobal.pokecenterX=$game_player.x
$PokemonGlobal.pokecenterY=$game_player.y
$PokemonGlobal.pokecenterDirection=$game_player.direction
end
Oh tanks! So basically, when I put thisThe file metadata.txt supports a global setting named "Home" (in section [000]), that specifies the place where the player goes when he or she loses a battle and no Pokemon Center was entered. Details are below:
In addition, there is a function named Kernel.pbSetPokemonCenter that sets the starting-over point to wherever the player currently is. It is defined as follows:
Code:def Kernel.pbSetPokemonCenter $PokemonGlobal.pokecenterMapId=$game_map.map_id $PokemonGlobal.pokecenterX=$game_player.x $PokemonGlobal.pokecenterY=$game_player.y $PokemonGlobal.pokecenterDirection=$game_player.direction end
I hope this helps.
def Kernel.pbSetPokemonCenter
$PokemonGlobal.pokecenterMapId=$game_map.map_id
$PokemonGlobal.pokecenterX=$game_player.x
$PokemonGlobal.pokecenterY=$game_player.y
$PokemonGlobal.pokecenterDirection=$game_player.direction
end
Ah okay thanks very much! No biggie, you're in no position to apologise. :P Hell, you made a wish come true for most of us.That's actually how the function is defined in the script section PokemonField; what you would do instead is use this simple line for the Script event command:
Sorry if it wasn't clear enough.Code:Kernel.pbSetPokemonCenter
Not Possible atm I don't believe. If you wanted to try, it would require changing the Pokemon's Sprite in the Graphics Folder, renaming it in the scripts, and modifying all its moves, stats, and more....which would be a pain...sorry. Poccil may be able to assist you further than me :)
So did I help by testing the upload Poccil?
P.S. It still didnt work! I DownLoaded the update and I still get the annoying error! Someone please help!
If you are using RPG Tsukuuru XP in Japanese and you cannot open the project, then
open Game.rxproj in Notepad and change "RPGXP 1.02" to "RPGXP 1.01" or, if necessary
"RPGXP 1.00", then save the file.