- 386
- Posts
- 18
- Years
- Seen Aug 10, 2015
Thank you all for reminding me.
Rm2k3Guy:
The default battle music can be changed by adding the appropriate settings
to section 000 of metadata.txt, like this:
The names are pretty self-explanatory. The BGM files mentioned in the file
are to be placed in the Audio/BGM/ directory, and the ME files to the
Audio/ME/ directory.
WeissRaben:
Water tiles have terrain tag 7, but due to the way the RPGXP map system
works, tiles without terrain tags are ignored in determining what terrain tag an area
has. In this case, bridge tiles have no terrain tag, but since a water tile is underneath
it, the bridge is inappropriately considered to have terrain tag 7 and could
thus be surfed on. To work around this, define a terrain tag for bridges (such as 13). To do so,
open the game from RPG Maker XP, then open the in-game menu and select "Debug", then
"Edit Terrain Tags." (Setting terrain tags higher than 7 is not possible in RPG Maker XP.)
Glitchfinder:
The problem with the constant species count was already resolved. Now any
number of custom Pokemon can be added.
Rm2k3Guy:
The default battle music can be changed by adding the appropriate settings
to section 000 of metadata.txt, like this:
Code:
TrainerBattleBGM=trainer.mid
WildBattleBGM=battle.mid
TrainerVictoryME=trainervictory.mid
WildVictoryME=battlevictory.mid
are to be placed in the Audio/BGM/ directory, and the ME files to the
Audio/ME/ directory.
WeissRaben:
Water tiles have terrain tag 7, but due to the way the RPGXP map system
works, tiles without terrain tags are ignored in determining what terrain tag an area
has. In this case, bridge tiles have no terrain tag, but since a water tile is underneath
it, the bridge is inappropriately considered to have terrain tag 7 and could
thus be surfed on. To work around this, define a terrain tag for bridges (such as 13). To do so,
open the game from RPG Maker XP, then open the in-game menu and select "Debug", then
"Edit Terrain Tags." (Setting terrain tags higher than 7 is not possible in RPG Maker XP.)
Glitchfinder:
The problem with the constant species count was already resolved. Now any
number of custom Pokemon can be added.
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