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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

Take a look.
 
Nah~ Same result!
Same error...
What wrong with it??
 
Okay...
Anyway, thanks for your attempt to help me^^
 
Poccil, is there any way I can display a Variable on the trainer card?
Because I have a Reputation system run by Variable named Rep.
And I wanted to know if I could somehow place it on the trainer card next to
the name with Reputation : then the current Rep
Sorry if this is a difficult request but it would really help
 
OmegaGroudon:

You should check the section just before the one named "026". Send me a private message with the file if necessary.

Rm2k3Guy:

Try modifying the script section "PokemonTrainerCard" as follows:

Code:
 textPositions=[
   [_INTL("NAME: {1}",$Trainer.name),48,84,false,baseColor,shadowColor],
   [_INTL("MONEY"),48,130,false,baseColor,shadowColor],
   [b][_INTL("REPUTATION"),48,162,false,baseColor,shadowColor][/b],
   [_INTL("TIME"),48,194,false,baseColor,shadowColor],
   [_INTL("${1}",$Trainer.money),272,130,true,baseColor,shadowColor],
   [b][_INTL("{1}",$game_variables[10]),272,162,true,baseColor,shadowColor],[/b]
   [time,272,194,true,baseColor,shadowColor],
   [_INTL("IDNo. {1}",pubid),300,34,false,baseColor,shadowColor]
 ]

In "$game_variables[10]", replace 10 with the ID of a variable.
 
I've been pondering a possible suggestion for this starter kit for a few days now, and I've finally decided to post it. Anyway, first I want to start off with a reference to certain games. Specifically, in Pokemon Colosseum and Pokemon XD, you know how they have "Shadow Pokemon" and their regular counterparts? Well, I've been thinking of a way to pull off something similar. Basically, what would be needed is a script that will take a Pokemon (Any Pokemon) away from the trainer and replace it with any other Pokemon, with identical stats, IVs, Evs, and Moves, or prespecified changes. (Changes being like how when a shadow Pokemon was purified it forgot it's last shadow move and learned a real one) This tool could also be slightly edited to give special Pokemon, like the famed Surfing Pikachu, or Amnesia Psyduck. (The Psyduck was a gift from Pokemon Stadium 1, I believe for getting every Pokemon into their hall of fame)
 
NoOb GaMeMaKeR:

Most likely you changed a map's tileset, but the map hasn't changed to that tileset.

For now, go to Game_Map in the script editor and make line 300 read:

Code:
        elsif [b]@terrain_tags[tile_id][/b] && @terrain_tags[tile_id] > 0

If error messages persist, then you must start a new game.

Glitchfinder:

That's already quite easy to do with scripts. Here are some examples:

Code:
def clonePokemon(pkmn,newspecies)
 pkmn=pkmn.clone
 pkmn.species=newspecies
 # Recalculate EXP since new species may have different
 # growth rate
 pkmn.exp=PBExperience.pbGetStartExperience(
   pkmn.level,pkmn.growthrate)
 pkmn.calcStats
 return pkmn
end

def pbSurfingPikachu(level)
 pkmn=PokeBattle_Pokemon.new(PBSpecies::PIKACHU,level,$Trainer)
 pkmn.moves[0]=PBMove.new(PBMoves::SURF)
 return pkmn
end
 
Last edited:
It says this when i put it in: Script 'Game_Map*' line 432: Syntax Error Occured
 
i see: that there are many errors with setting up the PBS... Maybe you can add some html generators (like the townmapgenerator) for generate the PBS settings... then you will just have to copy and paste the text into your PBS file.
I think this would make the sk easier to use...
 
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