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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Poccil, check your inbox!
I've PMed you...
 
Just use switch.
First control a switch at the end of the battle of a GYM leader.
Then add a new page for the trainer that wont battle you.
Then set the condition to "switch" is on...Then leave it blank or add some text there...
You've done it!!
 
Great starterkit! I like it very much! Keep up the great work. I've got a question related to the exp.points. I was fiddling around and at a certain point I battled a Magikarp of level 14, and it gave me a total of 300 exp. points!! I find it alot for a magikarp and not realistic in a certain way. At least I cannot remember that it gives that much EXP in a battle on the GBA. Where do I have to modify the amount of EXP.points you get for certain pokémon? I was thinking I should be changing the baseEXP in the pokemon.txt file. Where do I have to look?
 
grr...
i tried changing the male hero sprite in the metadeta thing. bu i got an error after startign the game. so i changed it back, but i still get an error. here it is.
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
 
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I have sent you a private message too.

[sigh] I've been getting so many messages that it's inconvenient to respond
to them in this thread. If anyone has any problems or errors, I request them to be sent to
me through private messaging, instead of to this thread.

Guys, I think you should PM poccil if you have any questions.
 
.............This Starter Kit Is An Answer To My Problem........... I've Been Wanting To Make A Pokemon Game For Quite A While...........Thank You For Making It.
 
phoenixprime88b5, i just finished doing that this weekend. you have to set the move route of the event. and you must do the same for the player. they will happen at the same time. pm if you still need help.
 
I have big question:
My battlebackground for encounter in grass become battlebg 6 same as Trainer battle.
How to change it become battlebg 1 or 2 ?
 
As in the actual game, the choice of battle background is made depending on where the player happens to be: Grass--1; Tall Grass--2; Moving Water--3; Still Water--4; Underwater--5;
Rocks--7; Cave--8; Sand--9. There are also two other battle backgrounds, one for outdoor maps (0) and another for indoor maps (6). The script section PokeBattle_ActualScene contains a function pbBackdrop (starting at line 977) which decides which battle background to use.
 
It work for me^^
Thanks!
And I think you should add this information onto the notes.htm^^
 
The other day I edited the pokegear script to make it look more attractive. All you need to do is import the images into the picture folder then replace the pokegear script with this edit.
 
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