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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Well since I designed that for the Starter kit here...I think so^^. If not than poccil please PM me to remove that stuff and I'll do. And thanks for your help. I guess this can be helpful for everyone. I asked poccil to help me with a trainer that only fight at night so here you go. His original message:

poccil said:
Metroid P said:
Is it possible to make trainers which are only fight at Night or Day?

Yes, here is an example of a nightly Trainer:

Event Page 1
Trigger: Action Button
Condition: None
Code:
@>[COLOR="#0000FF"]Conditional Branch: Script: Time.now.hour<6||Time.now.hour>=20[/COLOR]
  @>[COLOR="#000000"]Text: Halt!  Who goes there?[/COLOR]
  @>[COLOR="#0000FF"]Conditional Branch: Script: pbTrainerBattle(PBTrainers::POKeMANIAC,"Andrew",_I("Whoops..."),false,0)[/COLOR]
    @>[COLOR="#FF0000"]Control Self Switch: A =ON[/COLOR]
    @>
   : [COLOR="#0000FF"]Branch End[/COLOR]
  @>
 : [COLOR="#0000FF"]Else[/COLOR]
  @>[COLOR="#000000"]Text: I'm on guard for suspicious activity.[/COLOR]
  @>
 : [COLOR="#0000FF"]Branch End[/COLOR]
@>

Event Page 2
Trigger: Action Button
Condition: Self Switch A is ON

Code:
@>[COLOR="#0000FF"]Conditional Branch: Script: Time.now.hour<6||Time.now.hour>=20[/COLOR]
  @>[COLOR="#000000"]Text: Oh, sorry.  You may proceed.[/COLOR]
  @>
 : [COLOR="#0000FF"]Else[/COLOR]
  @>[COLOR="#000000"]Text: I'm on guard for suspicious activity.[/COLOR]
  @>
 : [COLOR="#0000FF"]Branch End[/COLOR]
@>
 
When comes ne newest release from Pokemon Essentials?
 
Well when poccil tinks so..

Also I noticed that the battle Manu option is called POKeMON instead of POKéMON. If you want to change that, than go to the script editor and search PokeBattle_ActualScene. At Line 1561 stands _INTL("POKeMON"),. Simply exchange the 'e' with 'é'.

Also like I promised here is playerbase0.png
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


Sorry that it isn't round at the left...

Oh and so it looks in game by me actually:
[PokeCommunity.com] [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP


Oh and I forgot: Please add credit if you use any of my images.
 
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:D

I have been having event problems lately..Or more like, need help. :P

I am trying to make it so After you pick your Pokemon and everything, you go to exit. but then Professor Oak remembers that he has a quest for you, to Find The Legendary time traveling pokemon, Celebi. He talks to you and everything, but I don't want him to say it again..I know it is switches...er, something, but I try everything and it never works..:P
 
M'kay, hold on for a moment..

(Post will be edited with links.)


Nevermind. How do I COMPLETELY delete an event when it is done?
 
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@Metroid P : Well, I already have all battle background and bases in my game^^
 
MisterTdK:

Just so you know: In the more recent releases, that error message would be replaced with a message asking whether to add the Trainer.

I know, but that's the message I get all the time: "Can't find trainer RIVAL ????? , do you want to add this trainer now?"

What am I doing wrong ( I am using your latest version )
 
Is there any way you can use a separate Town Map, and if not, how would you add a Pokégear?
 
legend of awesome,
anywhere
preferably somewhere in the very begining
maybe the intro add
tab 1>Control switches>turn switch 000 on
replace 000 with any non used switch
where the event it
on the right where it says conditions
hit switch
make it 000 is on (same as above)
after the event turn the switch off
then turn switch 001 switch on
replace 001 with an unused switch
make a new event page
on the right
under conditions
if switch 001 is on
and just leave that page blank

lorem ipsum
this is the script to add ur pokegear
use thecall script event
$Trainer.pokegear=true
im not sure about calling the map tho sry
 
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Mr. Glitch King, that doesn't delete the event, it just hides it.

Legend of Awesome: There is a command in the event command list called "Delete Event" on the first page. That does the trick quite nicely.
 
I bring back my old question: How do you add Pokégear, and a new one. My credits won't work. Here is the error given.

Failed to load bitmap: 1
RPGCache:52:in `load_bitmap'
RPGCache:103:in `title'
Scene_Credits:85:in `main'
Main:39
 
poccil, I don't have the current release, and am not entirely sure on how to update (I have read notes.html).
 
To update your starter kit, you download the newer release and move everything from your old game file to your new game file.
 
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