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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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Can someone help me with this.. I am creating a double battle with a new set of trainers and I get this. I looked at the example from the Pokemon Center in the test and I basically copied it and edited it to the new ones but it doesn't work. Here is the Error:

========================================
Compiler:780:in `pbGetConst'
Compiler:811:in `parseTrainer'
Compiler:1162:in `pbCompileTrainers'
Compiler:1160:in `loop'
Compiler:1220:in `pbCompileTrainers'
Compiler:2544:in `pbCompileAllData'
Compiler:2604
Exception: RuntimeError
Message: Undefined Trainer constant name: DARKEARTH GRUNTS
File PBS/trainers.txt, line 97
DARKEARTH GRUNTS
Compiler:778:in `pbGetConst'
Compiler:811:in `parseTrainer'
Compiler:1162:in `pbCompileTrainers'
Compiler:1160:in `loop'
Compiler:1220:in `pbCompileTrainers'
Compiler:2544:in `pbCompileAllData'
Compiler:2604
========================================
 
FIXED... it wouldn't work because I needed to add:

#-------------------

underneath it.
 
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that is a very nice starter kit by far the best i have seen nd it is very easy to use.
Can you make it so that when you fish you can set a spriteset or a gif image to show the fishing rod and animation
 
A) Make up a switch for each pokemon
B) Make the balls
C) Make the base event the event when that pokemon is chosen. Then turn the switch on
D) For each ball, make events stating that if one of those events are on, nothing will happen or another message will occur
E) Example, when Bulbasaur is chosen, turn bulbasaur on and leave the ball item blank
 
This is pretty cool, best starter kit that I've seen. But what script do I edit to change the text size/font?
 
This happens when I try to do the starter pokemon events:

Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
 
This happens when I try to do the starter pokemon events:

Exception: SyntaxError
Message: (eval):2:in `pbExecuteScript'compile error
(eval):2: syntax error
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'

Having a quick look at some of the lines in Interpreter, it seems you've got a script in your game with a dodgy syntax (obviously, the scripts you used when giving the player a starter Pokémon). Be sure to check notes.html and the example game to make sure your usage of scripts is correct.
 
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Having a quick look at some of the lines in Interpreter, it seems you've got a script in your game with a dodgy syntax (obviously, the scripts you used when giving the player a starter Pokémon). Be sure to check notes.html and the example game to make sure your usage of scripts is correct.

I looked at the notes from top to bottom and whoever wrote them don't cover everything that needs to be covered so I'm just wondering how to set the pokemon up in the pokemon utilities script cause I know that's how it will work, I just need to know exactly how to write the script for the pokemon. the small kernel.pb isn't doing the trick.
 
A new version is available.

Changes:

More battle transitions added
Hidden move animation and fishing animation
Support for double wild battles and partner trainers
Fixed potential problem where a wild encounter can run even
if an event triggers on grass
Fixed bugs in storage system
Fixed bug where defining custom moves for a trainer causes an error

For detailed changes, see this diff file.
 
A new version is available.

Changes:

More battle transitions added
Hidden move animation and fishing animation
Support for double wild battles and partner trainers
Fixed potential problem where a wild encounter can run even
if an event triggers on grass
Fixed bugs in storage system
Fixed bug where defining custom moves for a trainer causes an error

For detailed changes, see this diff file.

Huzzah! Seems like a pretty solid content upgrade. Once again, great work Peter ;)
 
Just a question, but can you add more than the 483 Pokémon that are already there? I just thought that you might be able to have it go #482 Shaymin, #483 Arceus, #484 Fakémon, #485 Fakémon etc.?

If the game doesn't allow for this, then that is fine, but if it does, please tell me.
 
hi, I got a problem in the encounters, every time error apear:

Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
PokemonEncounters:140:in `pbEncounteredPokemon'
PokemonEncounters:174:in `pbGenerateEncounter'
PokemonField:439:in `pbOnStepTaken'
Game_Player*:620:in `update_old'
Walk/Run:25:in `update'
Scene_Map:99:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
Scene_Map:62:in `loop'

And how can I make the map, how can I make this place is pallet town!!! And please don't tell me to read the notes because I already did, and for the map problem can put for me the tutorial with pictures!!!
 
Wow this new versions more than i expected keep up the good work!
 
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