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- Seen Mar 22, 2010
Edit Characters
Where do you go to edit the characters you play as?
Where do you go to edit the characters you play as?
I'm pretty sure that the code for white is 00000000. But I could be wrong.
Where do you go to edit the characters you play as?
Thanks Amarantine.
But, how do you change the little stubby sprite?
Check the party for a pokémon with level greater than or equal to 30:
Display text:Code:for pkmn in $Trainer.party if pkmn.level>=[COLOR=Red]30[/COLOR] [COLOR=Red]<do whatever you want>[/COLOR] break end end
Doesn't take a genius, to be honest.Code:action=_INTL("[COLOR=Red]Vine Whip[/COLOR]") text=_INTL("[COLOR=Red]{1} was able to do {2}.[/COLOR]",pkmn.name,action) Kernel.pbMessage(text)
Hi, um how do I make it so that the choice box doesn't show up in the top-left corner of the screen?
On the line right above the text, insert Change Text Options command. You can choose top, middle, bottom, show, and hide. If you're wanting to align it to the right side of the screen, I have yet to figure that out (but it probably has to do with the text format commands, like coloring, line breaks, etc.).
Also, is it possible to make a random egg generator? So that an event randomly generates an egg containing any Pokemon, EXCEPT Legendaries, and Evolutions.
What is the script of the dual system by mp tell me?[/QUOTE]
OMG No matter how many times you ask or how big you make your letters no will give it to you, so quit asking!
Thats not entirely true you can assign people pokemon by using the ID numberI'm working on it right now. I can do it with events, but it would take like 493 conditional branches as an event, lol. I have the logic for the script, I just need to keep looking for the key words in the scripts. The main problem is that it recognizes the species by name, so I can't use a random number generator to do it. If I could convert the IDs into the corresponding names, it would be easy (It might require assigning a number to every species name, which would be a pain to script).
pbAddPokemon(003,30)
That should work just fine to add a pokemon by number, not name. Tested it and it works...
You can make a script, that picks a random pokemon ID and gives it to the player. Its actually quite easy even for eggs.
If you wanna add the egg just change pbAddPokemon to kernel.pbGenerateEgg
It works I've tested it. Also here is a screenie of how you can use events to generate a random egg for the player. Of course this example is limited to 4 random eggs, you add more or less but If you want more I suggest you actually write a script.
![]()
Like I said this gives the player 1 random egg out of 4 different choices
Hey, I'm curious... When you finish your pokemon game how do you make it into a rom? =o
Thats not entirely true you can assign people pokemon by using the ID number
pbAddPokemon(003,30)
That should work just fine to add a pokemon by number, not name. Tested it and it works...
You can make a script, that picks a random pokemon ID and gives it to the player. Its actually quite easy even for eggs.
If you wanna add the egg just change pbAddPokemon to kernel.pbGenerateEgg
It works I've tested it.
Oh... *Sad face*You dont! If you want a rom u need an emulator and figure out how to hack!
Oh... *Sad face*
I have a VBA emulator.
Isn't there some way to make your pokemon essentials game into a rom? D=
Oh... *Sad face*
I have a VBA emulator.
Isn't there some way to make your pokemon essentials game into a rom? D=
What is the script of the dual system by mp tell me?[/QUOTE]
OMG No matter how many times you ask or how big you make your letters no will give it to you, so quit asking!
Thats not entirely true you can assign people pokemon by using the ID number
pbAddPokemon(003,30)
That should work just fine to add a pokemon by number, not name. Tested it and it works...
You can make a script, that picks a random pokemon ID and gives it to the player. Its actually quite easy even for eggs.
If you wanna add the egg just change pbAddPokemon to kernel.pbGenerateEgg
It works I've tested it. Also here is a screenie of how you can use events to generate a random egg for the player. Of course this example is limited to 4 random eggs, you add more or less but If you want more I suggest you actually write a script.
![]()
Like I said this gives the player 1 random egg out of 4 different choices
Thanks! But, how do I make it so that, you can only generate an egg that doesn't contain a legendary, or evolved Pokemon.
Oh, and what is the '(###,30)'...What does that mean?
And I kind of meant like, you walk up to a person, pay the person, and he randomly gives you an egg. I know how to do that, but I don't know how to generate the random egg. Do you get what I am saying?
No, the coding is entirely different (made on different software), so you have to hack to make a rom (that way it uses the same type of coding, and the gameboy can actually read the data).
@KingCharizard: It generates random numbers just fine now, however I'm having trouble setting the limits. It gets a lot of 0.9, 0.5, etc. I need to know how to keep it at whole numbers within the range.
What is the formula your using for the random number generator?
Cilerba said:Thanks! But, how do I make it so that, you can only generate an egg that doesn't contain a legendary, or evolved Pokemon.
Oh, and what is the '(###,30)'...What does that mean?
And I kind of meant like, you walk up to a person, pay the person, and he randomly gives you an egg. I know how to do that, but I don't know how to generate the random egg. Do you get what I am saying?