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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Follow Me Pikachu

0m3GA ARS3NAL

Well it's been almost a week since you said you had made a script where a sprite follows you but couldn't get it to follow you from map to map. I can easily make a sprite follow you from map to map but can't get the following to work.

If you could post a copy of how you got your script to work then it would be a great help. I have seen a few other people say they would like to see it too.

So please post a copy soon or accept that maybe you were wrong and sprites can't follow you.
 
0m3GA ARS3NAL

Well it's been almost a week since you said you had made a script where a sprite follows you but couldn't get it to follow you from map to map. I can easily make a sprite follow you from map to map but can't get the following to work.

If you could post a copy of how you got your script to work then it would be a great help. I have seen a few other people say they would like to see it too.

So please post a copy soon or accept that maybe you were wrong and sprites can't follow you.

I want to see how you did it.
Any videos?
Also, I don't have the script anymore, lol, I deleted it a long time ago since it was a waste of time.
 
is there any way to add songs from ruby into fire red but without replacing the songs of fire red?
because emerald uses songs from ruby and from fire red so I'm wondering if that's possible somehow...

Look in the documents and tutorials section.

the ??? pokemon on yape have only 1 move tackle and I can't add more moves,why?

Because there's a table of moves which has to be repointed for Pokemon to learn more moves.
 
This may be "out-there", but, can someone post a complete list of all the voicegroups avaliable in Pokemon Ruby? I'm adding music from Final Fantasy IV, VI, and a Sonic advance game, but they don't sound correct. I haven't found a single tutorial anywhere on the internet for this kind of a list.

Magnius made one, which can be found in the documents and tutorials section. :3
 
Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
elite 4 and champion (cynthia) which can be inserted using advance trainer??

I searched it but could find only Sinnoh pokemon sprite pack, No trainers sprite pack.
 
Can anyone tell me where can I find indexed sprites of sinnoh(d/p)
elite 4 and champion (cynthia) which can be inserted using advance trainer??

I searched it but could find only Sinnoh pokemon sprite pack, No trainers sprite pack.

Or you're gonna index it by yourself:
First you need to resize it if it is needed, here's the tutorial:https://www.pokecommunity.com/showthread.php?t=140836
Second you index it, here's the tutorial: https://www.pokecommunity.com/showthread.php?t=146903

Hope it helps. If you want the sprites that are indexed already, PM me.
 
I want to see how you did it.
Any videos?
Also, I don't have the script anymore, lol, I deleted it a long time ago since it was a waste of time.

We'll as I said I can't get it to follow you (can't move) but if you could try and remember how you did it and give me some tips then that would be great.

Thanks
 
I can't even begin to think of a good search term for this problem.

I'm trying to get a simple "hello world" script to work. At first, the sprite that I applied the script to wouldn't even show up on the screen. Next, I tried to change the offset of an existing sprite, but it kept saying the same thing.

Now, I have the sprite on-screen (somehow), and it will not talk.

I used to know how to do this, and this is getting really frustrating.

This is what the script looks like when it is decompiled:

'---------------
#org 0x800000
msgbox 0x880000A MSG_FACE '"Hello World!"
end


'---------
' Strings
'---------
#org 0x80000A
= Hello World!
 
Im so damn confused! So so so so so so confused!

How do i make Porygon the only available starter pokemon without battling the Zigzagoon and still make sure that the Prof. Birch lab scripts still works?! (Sapphire!)
 
Im so damn confused! So so so so so so confused!

How do i make Porygon the only available starter pokemon without battling the Zigzagoon and still make sure that the Prof. Birch lab scripts still works?! (Sapphire!)

Change the zigzagoon event to a custom event and have it warping to the Prof.'s lab afterwards.
 
'---------------
#org 0x800000
msgbox 0x880000A MSG_FACE '"Hello World!"
end


'---------
' Strings
'---------
#org 0x80000A
= Hello World!

#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @(something)
callstd 0x6
release
end

#org @(something)
= Text

And be sure that NPC with the script doesn't have hidden movement or set flag.
 
What are offsets that the Spinning Pokeballs (When you battle and send out a pokemon - the pokeball it comes out of is what I mean) can be found? And are they uncompressed or compressed?
 
How can we rename a town using Advance map ?

I dont want to create a new one just rename a a town already there
 
Change the zigzagoon event to a custom event and have it warping to the Prof.'s lab afterwards.

What program can I use to just do that?! PKSVUI will only change the zigzagoon event back!

And i meant when Prof. Birch leaves, you have to go to LITTLEROOT TOWN to get to his lab!

Actually, im thinking of someone in your room GIVING the Porygon! How do you do that?
 
What program can I use to just do that?! PKSVUI will only change the zigzagoon event back!

And i meant when Prof. Birch leaves, you have to go to LITTLEROOT TOWN to get to his lab!

Actually, im thinking of someone in your room GIVING the Porygon! How do you do that?
Advance-Map, XSE and FreeSpaceFinder.
Download all these from HackMew's Toolbox, then go read diegoisawesome's scripting tutorial.
 
where is the tutorial?

That?! Nu-uh! I will not try #raw's!

In fact, this is EXTREMELY hard! The msgbox 0x(whatever) is different from the hex code! I dont know what to do with that!
 
Last edited:
I created a new map over one of the routes(route 131) in ruby game

But whenever i try to insert the map over the route map( i insert keeping the header same as that of the route)the map always gets inserted in littleroot town (starting town)

Although in game, the new map is accesible but when i enter that map it shows littleroot town
on top (if a change the name the name of the first town littleroot also changes)

Can anyone help
I have a saved the map(as txt file) so i dont want to remake the whole map?
 
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