trebornosliw
Learning
- 516
- Posts
- 15
- Years
- Seen Jul 22, 2012
I'm afraid I'm hopeless with pallettes, you should've seen how I mutilated NiKa's Gardevoir OW the first time I inserted it :\
Anyway, I have two more questions to throw out there:
1. Just to verify, all I need to do to hide a sprite before the character enters that map in question is set the sprite's Person ID to a flag number, then set that flag before entering the map, right? For example, I've got a sprite on Route 11 with a Person ID of 0201, so if I setflag 0x201 on a different map, will he be hidden when I go to Route 11?
2. Anyone know the offset for the Vs. Seeker script? I'm going to try to hunt down the vs. seeker move pose value, because logically, it has to be there somewhere. This isn't even that important, just some random thing I'm going to try.
Anyway, I have two more questions to throw out there:
1. Just to verify, all I need to do to hide a sprite before the character enters that map in question is set the sprite's Person ID to a flag number, then set that flag before entering the map, right? For example, I've got a sprite on Route 11 with a Person ID of 0201, so if I setflag 0x201 on a different map, will he be hidden when I go to Route 11?
2. Anyone know the offset for the Vs. Seeker script? I'm going to try to hunt down the vs. seeker move pose value, because logically, it has to be there somewhere. This isn't even that important, just some random thing I'm going to try.