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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Does anyone know where I can get some DPP city tiles for GBA? I'm too lazy to do it myself
 
Sorry, I wasn't clear enough, what I meant was, the flag that checks you have a pokemon, for the starters etc.

Also, What the easiest way of replacing a pokemon's cry?
I suppose you want command "checkpokemon".
 
Emerald. It worked the first time i did it, than it just stopped.

Spoiler:
1. Try this.

Spoiler:

2. Learn scripting. If you want to do a basic hack, then yeah, you can get by with the help of others... But if you want to make anything advanced, or truly different, then you'll need to know how to do things on your own. If you have to wait on people to help you for every little script, your hack'll never get done. :\
 
I am making my own hack but have a huge problem with it, it works fine, i have edited the maps, the sprites, the text (marts, pokémons, starters, gymleaders and much much more) ... when im testing the game, playing it on my emulator, it works fine! But through half of the game, at route 8 when entering a house and then going back to route 8 the game suddenly becomes black and you can't see a thing! Anyone want to help me out? explaining what to do ? or maybe fix it for me (i'll send romfile and save file )...
 
I am making my own hack but have a huge problem with it, it works fine, i have edited the maps, the sprites, the text (marts, pokémons, starters, gymleaders and much much more) ... when im testing the game, playing it on my emulator, it works fine! But through half of the game, at route 8 when entering a house and then going back to route 8 the game suddenly becomes black and you can't see a thing! Anyone want to help me out? explaining what to do ? or maybe fix it for me (i'll send romfile and save file )...
Distributing ROMs is against the rules here, though patches are allowed.

When you say "through half of the game", what do you mean? What does the player specifically have to do before the glitch can occur?
 
Is there, yet, any way that I can put the National PokeDex flag when you first get the PokeDex in Black/White?
 
Thunderbolts animation

hi guys i have been having a lot of trouble with thunder bolt as i cant seem to edit its attack animation in pokemon leaf green. I found thunderbolt's electric sphere graphics in unlz.gba (there are 2, 489 and 440) Iedited all the graphics and reinsterted them but when i got to see the results they have not changed in the game, even when i reopen the game in unlz.gba it shows the graphics have changed but the game itself is showing the old graphics. Why is thunderbolt the only attack animation i am having trouble with?
 
hi guys i have been having a lot of trouble with thunder bolt as i cant seem to edit its attack animation in pokemon leaf green. I found thunderbolt's electric sphere graphics in unlz.gba (there are 2, 489 and 440) Iedited all the graphics and reinsterted them but when i got to see the results they have not changed in the game, even when i reopen the game in unlz.gba it shows the graphics have changed but the game itself is showing the old graphics. Why is thunderbolt the only attack animation i am having trouble with?
A lot of things could have happened. First of all, did you click Write to ROM after you imported? Write to ROM is pretty much uNLZ's save button. Otherwise, you may have accidentally edited a move other than Thunderbolt. If it's neither of those, you probably just have a bad ROM.
 
i did click write to rom and how can it be i have a bad rom? I have been hacking this rom for months now and have sucessfully edited attack animations before so i dont think this rom is bad. Does thunderbolt have a different rom address then the one unlz is reading?

UPDATE: I re-downloaded a fire red rom and tried the same thing and still the new graphics wont show on the game. My guess is unlz gba really is reading a wrong address because this fire red rom is clean
 
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I am looking forward to make a B/W recolor of the pokemon. since dont like some shiny pokemons` colors, I decided to re-color some pokemon.

However, i wasn`t expecting that B/W version had such a few tools, and many of them useless for my purpose :/

If someone could send me a link, tutorial, or anything that can help my cause, I would thnk a lot.

-----this is an example of what I am attempting to do----
https://imageshack.us/photo/my-images/38/shinyscizor.png/
 
Hello everyone,

I have a rather minor problem, but one that keeps bugging me nonetheless. (And it has probably been answered a thousand times over already, though my search didn't give me any results of the like.)
When I insert a new OW in a map, say Alabastia, using AM and then load the game in VBA the OW is nowhere to be found. He is still on the map in AM, but ingame he is just gone. Any ideas why that is? Someone in another forum suggested deleting all the map scripts in the header, but the problem is still there. I am at a bit of a loss here.
 
1. ...

2. Learn scripting. If you want to do a basic hack, then yeah, you can get by with the help of others... But if you want to make anything advanced, or truly different, then you'll need to know how to do things on your own. If you have to wait on people to help you for every little script, your hack'll never get done. :\


still didnt work ..... :\
 
Is there any way I can make the National PokeDex given to you by Professor Juniper instead of the Unova Dex?
 
Hi im new here, and i hope my english is good enough to understand.

I have a Question about Advanced Map (version 1.9.5). I searched Google and this Forum for 2 Days but i dont find an answer.

After editing wild pokemon data for an new map i saved and thenceforth every time i open this map in advance map it says : AdvanceMapError(5): The value at $FFFFFFFF is not a Pointer!

And every time i leave this map and switch to anther one it ask to save the wild Pokemon data.

Thank you in advance before

greetz from Germany
 
Hi im new here, and i hope my english is good enough to understand.

I have a Question about Advanced Map (version 1.9.5). I searched Google and this Forum for 2 Days but i dont find an answer.

After editing wild pokemon data for an new map i saved and thenceforth every time i open this map in advance map it says : AdvanceMapError(5): The value at $FFFFFFFF is not a Pointer!

And every time i leave this map and switch to anther one it ask to save the wild Pokemon data.

Thank you in advance before

greetz from Germany
This has happened to me quite a lot, I'm not sure what causes it - probably messing up the wild Pokemon data, but I don't know exactly - but I don't think there's a way to fix it. Your best idea would be to scrap the map and make a new one to replace it.
 
This has happened to me quite a lot, I'm not sure what causes it - probably messing up the wild Pokemon data, but I don't know exactly - but I don't think there's a way to fix it. Your best idea would be to scrap the map and make a new one to replace it.
If he deleted the Wild Pokemon list, he's screwed.

Unless he's willing to manually hex-edit the data back in after pasting it from a backup, that is. But that's tricky.
 
Is there any way I can make it so Professor Juniper gives you the National Dex rather than the Unova PokeDex?
 
I don't know if this is really a "simple" question but...
I'm working on a fire red hack.
Whenever I make it to Mt Moon and battle a team rocket grunt my game freezes (a brown? screen).
I didn't change anything with the script only moved the position on them. Which I also done with about every other trainer up to then.
 
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I don't know if this is really a "simple" question but...
I'm working on a fire red hack.
Whenever I make it to Mt Moon and battle a team rocket grunt my game freezes (a brown? screen).
I didn't change anything with the script only moved the position on them. Which I also done with about every other trainer up to then.

If you've written other scripts, possibly you overwrote the Trainer's. Did you check for that?
 
I can't get my level script to work in AMap 1.95. Never had a problem when I used AMap 1.92.
 
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