this is more of an I-haven't-been-keeping-up post but a while back someone was working on a program that lets you change where you start so you don't have to do the scripts concerning the truck in RSE.. Did this ever get finished? it might have been mew3 working on it but I dont remember
when i used advance map to change my town name it just says alot of numbers like Bank Num Bank Header stuff like that since i dont have enough post i cant show a picture so please try and understand me
there's a program called SMEA
it's in the download's section in scizz's tools site thing
it changes where you start but i don't know if it deletes the truck scene
though there's a picture of the truck map with a big X over it so maybe it does
Still ain't workin`. Help appreciated. (`_`;)Alright, I has a questions.
1) In all programs downloaded with elitemap, it says "Supported ROM, but <wild pokemon base/pokedex base/etc> is not specified." <-- wtf.
Mewten1 said:Alright everyone yet again I need some help again. :nervous: . I want to know how you can change the pokédex entry for a pokémon. Not the name or the hight. But the entry itself. ex. "TREEKO uses it claws to attack foes. This pokémon is very shy." The part that tells about the pokémon. I would appriciate the help. Thanks again in advance. Oh and thanks Blazichu for the help earlier.
P.S. My example Dex entry isn't a real entry I just thought it up to use as an example to better define my question.
Still ain't workin`. Help appreciated. (`_`;)
No, no, you got it all wrong.
Don't move the Inis into the Folder with the hack.
Put the inis in the Folder with N-E-A.
If that still doesn't work, you can use POKEMON AMPLIFIER to edit Pokemon Names too.
if you're working with firered or leafgreen then it's because the pokeroms.ini doesn't state where the program should look for what you're trying to edit
so at the moment it isn't compatible
if it's ruby, sapphire or emerald then i don't know ^^;
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in elite map i put pokeballs over the counter
but it seems the top layer is overlapping the balls
i unchecked the tile behavior data that says "top overlaps player" but it still overlaps
can anyone help me solve this problem?
Questions
1. Where do i find the maps i made in the Advance Map Program
2. How do i add a warp
3. How do i add trainers the when close enough they walk to you
thanks in advance