SethOmega
I'm hiding in your hat.
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- Posts
- 16
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- Under YOUR hat.
- Seen Apr 24, 2010
This may soud stupid, but do the pokemon tile/text editors work on a final fantasy 1&2, dawn of souls rom?
Script no: 0
Script type: 03 On entering map/not on menu close
'---------------
#org 0x16EFF7
sethealingplace 0xB
end
Script no: 1
Script type: 05 On entering map/on menu close
'---------------
#org 0x1BC05C
special 0x182
end
I'm trying to make a new "Pokémon Center" in my game, that functions like but is shaped slightly different from a regular Pokémon Center; one of the things I want it to do is have the player automatically teleport there to get healed when all your Pokémon faint, like with any other Pokémon Center. So I looked at the map scripts of the Saffron Pokémon Center for reference and found two map scripts, and wondered what they meant:
[...]
What do these mean? I originally thought the first one makes the Pokémon Center acts like a Pokémon Center, and so you get teleported there and healed and all that when all your Pokémon faint, until I saw the second one; now I think maybe the special fulfills that purpose? I don't know what the second script means, though, and none of the list of specials I've found explain what 0x182 does.
Thanks!
I'm trying to insert a new palette but the rom is being weird. When it's loaded into the game, the colors change to something completely different. Here's a picture.
Spoiler:![]()
I learned this from someone:Come on, I need some help with this. -_-
I learned this from someone:
Not all LZ77 compressed palletes use 16 colors: the Pineco for exmaple.
Probably an easy one: How do I enable the use of "Escape Rope" in a map?
and
How can I insert new Pokéµon in the 25 empty spots in >>EMERALD<<
The method that works for FireRed doesn't quite work in emerald.
I understand it has something to do with emerald having different sprites? (like 128x64 instead of 64x64).
So, how do I give a new sprite to those "??" Pokémon in EMERALD?
I don't know what special 0x182 does exactly, but the sethealingplace part is enough to get the "teleport effect". Besides, you should put the special part as well as it's used by the other Pokémon center. Long story short: copy an existing level script and edit the sethealingplace part, leaving the rest intact. You should be aware of the fact the game provides a fixed amount of healing places, as far as I know.
My friend is trying to get Advance Text to work on his computer, but it keeps saying a component is missing or something... it works fine on my computer, but when I sent him all my files, it still didn't work on his computer. What's wrong?
Also, many programs (Such as Dexter, BaseEdit, Bewildered) say that the base is unspecified. PokePic doesn't even do anything when I open a rom.
Also (Again), when I use PET, it doesn't show what attacks each pokemon currently has. Is this normal?
1st question: Set the Type under Map Options in the Header tab to Underground.Yah, I know that, but that simply doesn't work. ;P
Is there another way?
Aslo, does anyone knows how to insert new Pokémon over the 25 empty slots in EMERALD?
The method for firered doesn't work....
1st question: Set the Type under Map Options in the Header tab to Underground.Yah, I know that, but that simply doesn't work. ;P
Is there another way?
Aslo, does anyone knows how to insert new Pokémon over the 25 empty slots in EMERALD?
The method for firered doesn't work....
Hmm, look at some cave maps in the game, and try to mimic the header in your map. That should probably do it. It might also have to do something with the "Show name on entering" setting. All caves have them set to 0F. Well, almost all. NAVEL ROCK doesn't, for example. And, if I recall correctly, you can't use ESCAPE ROPE in NAVEL ROCK.
use A.Map and set people's offset matching poketronic's offsetDoes anyone know how to transfer the wild battle script from poke tronic, into a pepole event in advance map?