Tropical Sunlight
The Faltine
- 3,476
- Posts
- 17
- Years
- Age 29
- Slovenia
- Seen Mar 30, 2015
Is it already possible to change the font in FR/LG?
unLZ keeps the palette and sprites list cached into the ROMName.gba.spr and ROMName.gba.pal files. Make sure to close the ROM and delete them both. Then load the ROM again with unLZ.
I'm trying to add more trainers to my Ruby hack using A-Trainer, but when I edit the trainer amount and then go into the game and battle a trainer that was already there (not a new one that I have created), the game displays the trainer class and then a whole lot of random text shows up and the game crashes (so therefore I can't battle any trainer). Is there a way to fix this?
Thank you for the help! But now I have another problem with that. Every trainer sprites behind Steven's is now 1040. And all of them look fine in game (and a little better in unLZ), but steven still looks like this:
Spoiler:![]()
And still wierd looking in unLZ. I tried importing steven again, and guess what? I'm back to square one.
This is making me think that my ROM is corrupted... am I wrong?
Auto abort is enabled. I took it off and it worked, but I'mna put it on again. But unLZ just aborts it then, so how do I put it in?
You never, really never have to disable that option. Instead, you have to repoint the image you want to insert somewhere else by finding a free space area and putting the offset you found in the Image Offset when importing it into unLZ, making sure to have "Automatically fix pointers" enabled. To fix your screwed up ROM, see my tutorial in the Documents and Tutorial section, HackMew's Knowledge. The link is in my sig.
But, if I insert the image somewhere else, how will I acsess the picture in game? Or with an editor?
Ok, so this is my next problem :P
The backsprites for all the Fakemon that are inserted have really weird colours, like this one: (Ignore the Jpeg and the misnamed Bewstripe ^^)Spoiler:![]()
I have no clue what the problem could be, because all the frontsprites are fine, and the backsprites use the same palettes as the front sprites :\ Help, please? :P
I have a few more questions.
1. When you set the clock in your house, then go downstairs, you mom says that there's an interview on TV about petalburg. How do you edit that?
2. After you beat your [rival] and you enter Professer Birch's lab. How do you edit that?
I need a really fast response.
Oh sorry. And I meant editing what they say. See, I can only use a script editor to edit texts, since Advance Text won't work for me. But I can't find the script that let's me editing either of those.
EDIT: Okay, forget that. I need to know how to make a Pikachu follow you like in Pokemon Yellow, and how to make it appear in battle like it would in Pokemon Yellow.