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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Also if that question can't be answered, I do have another one.
What would be a script for a Yes/No question, with Yes leading to a trainer battle, then the trainer giving you an item after the battle?

This requires ASM knowledge.
Here, I'll give you a link to the ASM and how to insert it.
It is up to YOU to figure it all out.
https://sfc.pokemon-inside.net/lesson.php?id=13&lang=en
Please note, if you use this ASM, you should give credit to Mastermind_X for making it.
 
This requires ASM knowledge.
Here, I'll give you a link to the ASM and how to insert it.
It is up to YOU to figure it all out.
https://sfc.pokemon-inside.net/lesson.php?id=13&lang=en
Please note, if you use this ASM, you should give credit to Mastermind_X for making it.
2 questions about that.
What program do I use with that guide, and also, a code came up like this:
Code:
00cffef0h: FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 ; þ´...H I.ð3ø."B
00cfff00h: 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 ; .Ð.ˆ.I‹B.ЫB.Ñ.H
00cfff10h: 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 ; .I.ð&ø.ˆ.à.H.I.ð
00cfff20h: 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 ;  ø."B.Ð.ˆ.I‹B.Ð
00cfff30h: AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 ; «B.Ñ.H.I.ð.ø.ˆÿç
00cfff40h: 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 ; (.þ¼.J.´.J.I@.@.
00cfff50h: 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C ; ƒˆY.É.‰.‰..h.h..
00cfff60h: 00 BD 08 47 14 10 00 00 15 10 00 00 16 10 00 00 ; .½.G............
00cfff70h: 17 10 00 00 FF FF 00 00 55 E4 06 08 0F D1 1D 08 ; ....ÿÿ..Uä...Ñ..
00cfff80h: 9C 32 4A 08 CC 32 4A 08 00 00 00 00 00 00 00 00 ; œ2J.Ì2J.........
I think I see corrupt text by the right of the code, but is that normal?
 
I found the image in unzl gba but I cant find the right platelet I search trow 1000 pals and none of them match should I use black and whight or do you know the pal number
Find the pallete in APE using VBA.
then import it into the Image.


What codec I must use to find badges icons in Ruby?
Codec?

Just open it and look for them.
You may need to use the +, -, <, >
 
2 questions about that.
What program do I use with that guide, and also, a code came up like this:
Code:
00cffef0h: FE B4 05 1C 1B 48 20 49 00 F0 33 F8 00 22 90 42 ; þ´...H I.ð3ø."B
00cfff00h: 0B D0 03 88 1B 49 8B 42 07 D0 AB 42 05 D1 17 48 ; .Ð.ˆ.I‹B.ЫB.Ñ.H
00cfff10h: 19 49 00 F0 26 F8 05 88 12 E0 13 48 16 49 00 F0 ; .I.ð&ø.ˆ.à.H.I.ð
00cfff20h: 20 F8 00 22 90 42 0B D0 03 88 12 49 8B 42 07 D0 ;  ø."B.Ð.ˆ.I‹B.Ð
00cfff30h: AB 42 05 D1 0E 48 10 49 00 F0 13 F8 05 88 FF E7 ; «B.Ñ.H.I.ð.ø.ˆÿç
00cfff40h: 28 04 FE BC 0D 4A 04 B4 0D 4A 0E 49 40 0B 40 18 ; (.þ¼.J.´.J.I@.@.
00cfff50h: 83 88 59 00 C9 18 89 00 89 18 0A 68 01 68 10 1C ; ƒˆY.É.‰.‰..h.h..
00cfff60h: 00 BD 08 47 14 10 00 00 15 10 00 00 16 10 00 00 ; .½.G............
00cfff70h: 17 10 00 00 FF FF 00 00 55 E4 06 08 0F D1 1D 08 ; ....ÿÿ..Uä...Ñ..
00cfff80h: 9C 32 4A 08 CC 32 4A 08 00 00 00 00 00 00 00 00 ; œ2J.Ì2J.........
I think I see corrupt text by the right of the code, but is that normal?

First off, you simply insert the ASM where the guide tells you with a Hex Editor, and that 'corrupt text' is ASCII, don't worry about it.
 
I'm sorry if this has been answered, but how do you change the Door Animations in Ruby? I cannot find the answer to that anywhere, and I would like to know which tools I would need to use.
 
I'm sorry if this has been answered, but how do you change the Door Animations in Ruby? I cannot find the answer to that anywhere, and I would like to know which tools I would need to use.

Well that's easy.

1.Export the palletes with vba.

2.Then open the ROM in tile molester.

3. For english ruby go to 003094FC. (If this is ruby for another language then look for them)

4. use the +, -, <, > to fix the image.

5. import the pallete.

6. Edit like you normally would with tile molester...




EVERYONE WHO WAS ASKING FOR STUFF FOR RUBY THAT I ANSWERED PREVIOUSLY.

Offsets for stuff in Tile Molester (Use Alternate cause it better. Can be found on Snag'em.)

AXVE:
Door Animations - 0x3094FC
Badges - 0x3B59D8
Text Font - 0xEA2B68
 
[Help] How can I make the Starter Pokemon follow you through out the game?

So, in my team's ROM hack, you get Eevee as your starter. And, we were wondering how we could possibly make the Eevee follow the trainer through out the game.

Someone help please.
 
So, in my team's ROM hack, you get Eevee as your starter. And, we were wondering how we could possibly make the Eevee follow the trainer through out the game.

Someone help please.

That would take a while-You'll need to script EVERY tile EVERYWHERE, plus it will look very glichy...
 
First off, you simply insert the ASM where the guide tells you with a Hex Editor, and that 'corrupt text' is ASCII, don't worry about it.
I searched the toolbox and I couldn't find any programs that edit Hex. Does anyone know of one I can use?
Also, in regards to space in a FireRed ROM, how much additional space would there be in a typical, untouched FireRed ROM?
 
How can I rom hack with a computer (netbook) with Mandriva Linux (I will use Ubuntu soon) on this.
I tried with wine but it can't open.
 
Hey, I ran into a problem with AdvanceMap:
I want to create my maps from scratch, but when I click on the header tab, it only shows "used tilesets" and "map dimensions", instead of music and the name of the map and everything else. How do I make those show up as well?
 
Pokemon FireRed-Saffron Start

hello, i was trying to get it so i can start the game in Saffron instead of Pallet Town. and i wanted to have a pokeball on a table with a pokemon inside it. how can i do this?
 
Hey, I ran into a problem with AdvanceMap:
I want to create my maps from scratch, but when I click on the header tab, it only shows "used tilesets" and "map dimensions", instead of music and the name of the map and everything else. How do I make those show up as well?
For that you have to insert the map you made.

I searched the toolbox and I couldn't find any programs that edit Hex. Does anyone know of one I can use?
Also, in regards to space in a FireRed ROM, how much additional space would there be in a typical, untouched FireRed ROM?

You can find several hex editors on the team snag'em website. (check my sig)
 
I searched the toolbox and I couldn't find any programs that edit Hex. Does anyone know of one I can use?
Also, in regards to space in a FireRed ROM, how much additional space would there be in a typical, untouched FireRed ROM?
hex workshop is my favorite
and cheers to gamer2020 I rele like the website you made I was able to edit the first screen with nintendo great job
 
hex workshop is my favorite
and cheers to Gamer2020 I rele like the website you made I was able to edit the first screen with nintendo great job
No prob.

Hex Workshop is the best but you must obtain a license somehow *Cough*

If not you can only use it for 30-days. I am not allowed to link to illegal content on Snag'em and of course here neither.

I recommend Transhexlation. Even though it's a bit buggy it works.
 
Rom Question

Im not asking for a ROM just an ips file so i think this post is ok. Has anyone ever made a diamond/pearl for gba? I cant find one anywhere so i thought id ask you guys.
 
So I'm relatively new to hacking and I don't intend to become a serious hacker, but I've been trying to create a Pokemon in a Pokemon Pearl version.

I've used many tools to edit the Pokemons Sprite, moves, and evolution successfully, but the one thing I haven't managed to do was edit a Pokemons name. I know it's possible, I've seen it on youtube and such, but I would like to know how to do it and what tool I should use.

Thanks in advance!
 
Help the nub please

Is there a tool like unLZ.gba for G/S/C or even R/B/Y? If not, how do I change Pokemon sprites in those games?
 
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