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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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sorry for elaborating on someone else's question, but you mean the actual image, correct? The tilemap is the one that needs to look right, but it doesn't matter about the image?

Actually, the tilemap just tells the game how the tiles should be displayed. A tilemap can't look "right", the whole tileset+tilemap is what needs to look good.
 
Are you sure those are the TileMolester offests? Because if they are, they aren't correct. 08553A90 takes me to blank data in the rom.

Those are the right addresses. I'm assuming you used the address as "08553A90". Drop the 08's off the front. Those are just used by the GBA console to distinguish between different sections of the memory.
[2]

0x08?????? is the 'real' offset in run time.
 
Hey guys.. Can i add two buildings in one tileset?
Cause the door animation doesn't seem to work :/
 
Hey guys.. Can i add two buildings in one tileset?
Cause the door animation doesn't seem to work :/

Uh, yes. I've got five houses in some of my secondary sets. That's nothing to do with the amount of houses, that's to do with the doors in the tileset.
 
What do you mean, doesn't work?
You need to insert those animations via Tile Molester when you inserted a fresh new door file, if that's what you were aiming for.
Hope it helped!
 
can someone answer my question pl0x?
 
I have 2 questions:
1.How do i add in different tile sets?For example,i want to get some tile sets from ruby and use it in my fire red hack.Is this at all possible?

2.Im doing a hack of fire red,and i would like to use certain tile sets from one city(eg cerulean) and place them in another city(eg saffron)
I already know about switching the tile sets but when i do so,the other tiles that are currently in the map get messed up

THXS FOR YOUR HELP
~lord_kratos~

can someone answer my question pl0x?

1 - Export, Import and change the palettes.

2 - Change the tileset number or repeat the number 1
 
1 - Export, Import and change the palettes.

2 - Change the tileset number or repeat the number 1
I dont understand fully what u mean dude sry.Can u simplify?lol
 
I dont understand fully what u mean dude sry.Can u simplify?lol

  • Save the Ruby tileset in a .DIB file, and import in FireRed.
  • Save the Ruby tileset in a .DIB file, edit it, and import in FireRed.
  • Save the FireRed tileset in a .DIN file, copy and paste in another tileset, and import in FireRed.

Read tutos about A-Map/Tilesets, you'll understand it better.
 
Just use the old doors, but recolor them.
They should work.
Don't insert any new ones. But if you must, see Juan's tutorial of adding new animations.
Or you could just edit those in the first place.

Actually, Juan's tutorial teaches how to insert Tile Animations. They are different from Door Animations. If you're looking to insert new door animations, I would advise downloading the Door Manager in ZodiacDaGreat's toolbox.
 
  • Save the Ruby tileset in a .DIB file, and import in FireRed.
  • Save the Ruby tileset in a .DIB file, edit it, and import in FireRed.
  • Save the FireRed tileset in a .DIN file, copy and paste in another tileset, and import in FireRed.

Read tutos about A-Map/Tilesets, you'll understand it better.
Thxs man i think i get what ur talking bout.
One more thing,when u say "import in firered" what do u mean there?
Also,do u have any tuts?:)
 
how can i edit t he priority of an image on the titlescreen?
when i use the i/o viewer, it changes it but when i reopen the rom it resets >_>

would there be any way to make it permanent?
this is how it looked before
Spoiler:


and this is how it looked after
Spoiler:


anty help will be appreciated :D
 
how can i edit t he priority of an image on the titlescreen?
when i use the i/o viewer, it changes it but when i reopen the rom it resets >_>

would there be any way to make it permanent?
this is how it looked before
Spoiler:


and this is how it looked after
Spoiler:


anty help will be appreciated :D

I believe this happens because the game isrefreshing itself very quickly all the time, so when you edit and then go back into game, the thing will have reset. I dunno properly, maybe an ASM hacker will be able to shed some more light on this. :3
 
how can i edit t he priority of an image on the titlescreen?
when i use the i/o viewer, it changes it but when i reopen the rom it resets >_>

would there be any way to make it permanent?
this is how it looked before
Spoiler:


and this is how it looked after
Spoiler:


anty help will be appreciated :D

VBA only monitors it and 'edit in run time'.

If you want to change it in your hack, you must use assembly.
https://nocash.emubase.de/gbatek.htm#gbaiomap
 
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