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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Can anyone tell me what im doing wrong?

Steps i followed for editing Ruby Titlescreen

1)opened unlz went to 80(goto) groudon picture imported indexed file of pokemon and write to rom

2)Selected nexti n unlz, rawdump opened tilset(indexed pokemon image) with NTME , open tilemap did copying and pasting to tilemap of image save tilemap

3)opened saved raw with unlz write to rom

I think Im not doing first step correctly!!

Someone pls help me!!


Btw no one replied to my previous post #12658 about national dex in Ruby

Is the question that difficult!!!!!
 
Please. Is there a program other than Sebbe's Trainer Editor AND a hex editor that edits the rival's pokemon for Pokemon Diamond. Please.

How do I make a Shellder-based title screen without a hex editor? I know theres Intro Tweaker Gold but it gets an error right when i click on it.. Anyone know how to fix that?
 
I edited the Cinnabar Island map in FireRed. I moved all events, including the script for the door being locked, to their corresponding places. Now, despite the fact that I don't have the Secret Key, I can still walk into Blaine's gym. I've checked to make sure that I put the script tile in the right place, and it's directly in front of the door, just like it was before. I haven't edited any of the scripts in Cinnabar Island. How do I fix this?
 
Ive asked this a few times but, no help hopefully someone can help me this time. Dose anybody know what the palette offset for the status bar(in battle) in Firered is?
 
this is gonna sound pretty dumb but im new to scripting decided to give it a try about 3 days ago i wanted to ask how do i make the scripts i write down stay for example ive been trying to make a sign post say something i have the code but when i close the scripter program it seems just to delete everything and when i open it again it say does nothin and erases everything help would be greatly appreciated this is the script i put it just so i can get a little of experience can you please put out the errors

#dynamic 0x740000



#org @start
msgbox @sign 0x3
end

#org @hello
= Entrance to the Zelix Forest

can you please pm me the answer since i wont probably have time to look through this thread tomorrow
 
Last edited:
Sorry if this is the wrong place to post this.

I'm wondering if anyone has made a rom hack of R/Y/B where all 151 pokemon were catchable in game. Everything else is the same.
 
this is gonna sound pretty dumb but im new to scripting decided to give it a try about 3 days ago i wanted to ask how do i make the scripts i write down stay for example ive been trying to make a sign post say something i have the code but when i close the scripter program it seems just to delete everything and when i open it again it say does nothin and erases everything help would be greatly appreciated this is the script i put it just so i can get a little of experience can you please put out the errors

#dynamic 0x740000



#org @start
msgbox @sign 0x3
end

#org @hello
= Entrance to the Zelix Forest

can you please pm me the answer since i wont probably have time to look through this thread tomorrow

You need to compile the script back into the rom, or else it won't save it. In XSE (which is what you should be using), you do this by clicking the button that has two gears on it.
 
You need to compile the script back into the rom, or else it won't save it. In XSE (which is what you should be using), you do this by clicking the button that has two gears on it.
k thanks got that but when i try to compile it it says error 13 "type mismatch" on line 5 missing dynamic label heres the script again

#org 0x740000
#dynamic 0x740000
#org @start
msgbox @sign 0x3
end

#org @Entrance
= Entrance to the Zelix Forest
 
k thanks got that but when i try to compile it it says error 13 "type mismatch" on line 5 missing dynamic label heres the script again

#org 0x740000
#dynamic 0x740000
#org @start
msgbox @sign 0x3
end

#org @Entrance
= Entrance to the Zelix Forest
either change msgbox @sign to msgbox @Entrance or #org @Entrance to #org @sign.
 
Sorry if this is the wrong place to post this.

I'm wondering if anyone has made a rom hack of R/Y/B where all 151 pokemon were catchable in game. Everything else is the same.

Why to ask when you can make the same thing in few minutes by yourself :D
 
hello
can any one tell how i can change english text to arabic text on pokemon advance text
 
hello
can any one tell how i can change english text to arabic text on pokemon advance text

The text can be found in tile molester I believe. Just change the letters to the arabic ones and go from there.
 
thanks alot :D worked perfectly now is there a way to test it like for me to set it so i can start on that map?
If you mean 'how to test it ingame' then you need to add the script's offset to a certain person or script event (the green 's' blocks), or signs (the orange 's' blocks), on the 'offset' panel. Judging by your script, you need to add it to an orange 's' block, and then add that block on a signpost. Now, how do you add it...well, on the right menu, there's a value called 'offset'. Its default is $000000, keep the $ intact and add your offset number. Save and test it ingame. Good luck!
 
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