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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Here is the script for the trainer, but idk if thats the problem since i can battle him if i approach him insted of him approaching me
Try removing the 'lock' and 'faceplayer' commands. I'm not 100% on this but I believe that scripts triggered via the whole "view radius" mechanism must be different than regular people scripts. A script that works fine on a normal person may not work at all from a "trainer trigger" event. I've taken a look at some scripts assigned to regular trainers and all of them start with a 'trainerbattle' command. I think that removing the 'lock' and 'faceplayer' commands should fix the problem.

i'm looking for all tool to edit pokemon crystal
You're looking in the wrong place. This is a ROM Hacking forum.

As for Special and Physical changing, I have no idea. That is probably just some Hex data somewhere, no ASM needed most chances. But, who knows, it could. As for adding new types without replacing old ones, that would require ASM.
I believe that ASM is necessary for the Special/Physical split. I haven't looked into the issue very far but I've found a few routines that seem to dictate which types are special and which are physical so I'm fairly certain that ASM hacking will be necessary.

Two questions

1. How do I change attack animation graphics?

2. How do I change what an item does? For example, can I make an item that changes the weather when you use it?
1. You can find a good deal of them searching through the results brought up by a unLZ search.

2. ASM if your friend, here. :)
 
Anyone ever managed to get different ARTWORK for shinies to work?

ie, normal pokemon has it's front and back on a palette, shiny has it's front and back on another palette, and it's front and back are different sprites. I'd like to be able to have the option of my shinies having artwork changes from the normal, not just palette changes.

similarly, how about different palettes for all the unown forms, possible?
 
Anyone ever managed to get different ARTWORK for shinies to work?

ie, normal pokemon has it's front and back on a palette, shiny has it's front and back on another palette, and it's front and back are different sprites. I'd like to be able to have the option of my shinies having artwork changes from the normal, not just palette changes.

similarly, how about different palettes for all the unown forms, possible?

GB only pallete changes
GBA only pallete changes
DS not sure

However using Deoxys (Fire red, Leaf green, and Emerald only) and Castform
they can change forms on certin conditions.
 
quick question, ive inserted a map to an emerald rom and made a direct map connection that when i walk across and try going back it freezes. can anyone help?
 
Does anyone know how to decapitalize the word POKEMON in the start menu. I've been able to change everything else in the the start menu but I can't seem to find the right "POKEMON". As of right now I'm just combing through the game in Translhextion trying to find it but the nword appears so frequently that it's slowing down my hack considerably with me trying to find it by hand.

PS I've already tried to search and replace all but that doesnt seem to do anything at all. And if I wasn't too clear I'm using nothing more than a Fire Red Rom and Translhextion.
 
Does anyone know how to decapitalize the word POKEMON in the start menu. I've been able to change everything else in the the start menu but I can't seem to find the right "POKEMON". As of right now I'm just combing through the game in Translhextion trying to find it but the nword appears so frequently that it's slowing down my hack considerably with me trying to find it by hand.

PS I've already tried to search and replace all but that doesnt seem to do anything at all. And if I wasn't too clear I'm using nothing more than a Fire Red Rom and Translhextion.
You can also try A-Text and replace all the words POK(accent e)MON in the hack.
 
quick question, ive inserted a map to an emerald rom and made a direct map connection that when i walk across and try going back it freezes. can anyone help?

Did you do the connection for both maps? As in, connected the maps together on one map, and done exactly the same with another (EG, connecting A with B, you need to tell A it can connect with B, and B that it can connect with A)
 
Did you do the connection for both maps? As in, connected the maps together on one map, and done exactly the same with another (EG, connecting A with B, you need to tell A it can connect with B, and B that it can connect with A)
Actually yes i did..., i'm wondering if i overloaded the ROM... hmmmmm....
 
Actually yes i did..., i'm wondering if i overloaded the ROM... hmmmmm....

Did you have to put anything in the "offset" box when connecting the maps? Overloading the ROM because of connections has never happened before that has been known of. So must be pretty rare, as in only happened once ever.
 
I have a problem with a map of mine. I'm making one of those route links that links a town with a route. (Sort of like how Azalea Town links with Ilex Forest). Everything works fine until you try to enter the forest. Here is what happens:

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


As you can see, it turns black. No music plays or anything. I made it link to Saffron City instead of my forest just to see what would happen and it worked fine. What is wrong with it?
 
I have new battle background and I want import that:
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

everything is good in game but pallete isn't...How to change correctly I have two offsets but how change correctly?!

If you help I will credit you....:P
 
I've been inserting new Pokémon into my hack recently and there's one thing I don't know how to edit.

Here is a picture so I can explain in better detail.

[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)


At the top of the image it says 'Mountain Pokémon'.
This is because in FireRed the Pokédex can be viewed depending on areas.
I was wondering how to change what Pokémon appear in different areas of the Pokédex whether by tool or hex?
It says 'Mountain' because I replaced Machop...

Please do not suggest using A-text as changing the text would change it for all 'Mountain Pokémon'
 
Pokepic

When i use the pokepic command #raw 0x75 0x115 0x00 0x0A 0x03 It doesnt show a picture of the right pokemon, it seems to only work with pokemon hex values under 3 digits, what am i doing wrong?
 
When i use the pokepic command #raw 0x75 0x115 0x00 0x0A 0x03 It doesnt show a picture of the right pokemon, it seems to only work with pokemon hex values under 3 digits, what am i doing wrong?

I don't know exactly what game your using or whether your using XSE but the showpokepic command is this:

'showpokepic 0xP 0xX 0xY'

P = Pokémon hex value.
X = X coordinate.
Y = Y coordinate.

And all you need to do to hide the pic is use this command:

'hidepokepic'

Now if you're using a Ruby Rom the pallete will be messed up unless you do this first.

'showpokepic 0x1 0x0 0x0
hidepokepic
showpokepic 0xP 0xX 0xY'

Hope that helped you out.
 
Try removing the 'lock' and 'faceplayer' commands. I'm not 100% on this but I believe that scripts triggered via the whole "view radius" mechanism must be different than regular people scripts. A script that works fine on a normal person may not work at all from a "trainer trigger" event. I've taken a look at some scripts assigned to regular trainers and all of them start with a 'trainerbattle' command. I think that removing the 'lock' and 'faceplayer' commands should fix the problem.

OMG Thank you SOO much!!! I have been trying to figure that out for weeks and now i can finally finish the game that im making!!!!
[PokeCommunity.com] [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
 
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