- 2
- Posts
- 13
- Years
- Seen Apr 13, 2012
Hello there. I just downloaded and patched this game after playing an earlier version that was bugged. When I loaded up fire red though it just came to a blank white screen. Can someone help me with this?
Which script editor are you using? If it is XSE make sure you're using version 1.1.1
#dynamic 0x900000
#org @start2
lock
faceplayer
msgbox @Swedenbeauty 0x6
release
end
#org @Swedenbeauty
= SWEDEN is so pretty \nthis time of year!
I'm using XSE, but I'm not sure if it's 1.1.1...
EDIT: Found 1.1.1
One of my overworlds refuses to show up at all... The script attached to him looks like this:
The overworld just... doesn't show up. At all.Code:#dynamic 0x900000 #org @start2 lock faceplayer msgbox @Swedenbeauty 0x6 release end #org @Swedenbeauty = SWEDEN is so pretty \nthis time of year!
#dynamic 0x[COLOR="Red"]8[/COLOR]00000
#org @start2
msgbox @Swedenbeauty 0x[COLOR="red"]2[/COLOR] // The msgbox type 0x2 automatically includes the lock and faceplayer commands
release
end
#org @Swedenbeauty
= SWEDEN is so pretty\nthis time of year!
Oh, I see.Make sure that the OW in question isn't sharing its 'person event number' with any other OWs on the map. Also make sure it isn't set to hidden in its movements/ ensure the flag matching its 'Person ID' hasn't been set.
Also, I made a few changes to your script:
Code:#dynamic 0x[COLOR="Red"]8[/COLOR]00000 #org @start2 msgbox @Swedenbeauty 0x[COLOR="red"]2[/COLOR] // The msgbox type 0x2 automatically includes the lock and faceplayer commands release end #org @Swedenbeauty = SWEDEN is so pretty\nthis time of year!
Is it possible to have your hero have a different look in the beginning of the game and then change after a certain event?
I have a warp tile that refuses to work right, even though the connections are all fine and stuff...
What can I do to fix this?
I have a warp tile that refuses to work right, even though the connections are all fine and stuff...
What can I do to fix this?
Ah, that might explain it. :PHas the tile got the right behavior bite that says "Use warp" in Block Editor?
Yeah, that makes sense.Warp events need to on/next to specific warp tiles (EG. in a house the pink box that's on the floor has special behavioural bites that activate the warp) so my guess is you need to change that :).
Yes, it is possible, using JPAN's Fire Red hacked engine, although I've never used it for more than one hero OW, it is included in this.
#org @start
Setvar 0x4054 0x107
Setvar 0x4055 0x108
Setvar 0x4056 0x109
Setvar 0x4057 0x10a
Setvar 0x4058 0x10b
Setvar 0x4059 0x10c
End
Well, just keep it for reference, and if you ever find a way that you can fix it, then fix it. But until then start over is the only way you can go.
You could just use 'Save as' in Advance Map and change the filename.