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- Seen May 7, 2012
I'm editing some maps in Emerald for fun. I was just wondering how to make water divable and then connect it to another map when you dive. Do you just use a warp?
~Dark Breloom
~Dark Breloom
I'm editing some maps in Emerald for fun. I was just wondering how to make water divable and then connect it to another map when you dive. Do you just use a warp?
~Dark Breloom
Hi.
I'm currently making a hack, and have run into a problem. For reference I'm using Fire Red with JPAN's hacked Fire Red patch.
For some reason, Pallet Town has messed up Map Connections. When you go north to exit, the normal path out is blocked by the border tiles, and there are infinite trees like the rest of the border. Same goes down south where you would normally surf south.
I've looked at the map connections and they are fine and lined up properly. You can even get into Pallet Town by setting a warp to Route 1 and walking back down, but once you get in Pallet Town you get locked in again.
Anyone heard of this before?
Thank you :)
It looks like the palette for the sprite didn't get changed. Try changing the palette in APE or NSEWhile inserting my personal character of Skyler Gordon for my ROM and to create a tutorial, I encountered a problem... What's happened?
Spoiler:![]()
Please help, I don't understand what I'm doing wrong. I'm doing everything correct!
I have two question hope can reply me.
1)I have a scripting question.I use XSE,how to scripting player ow sprite change to another sprite.Like Pokemon Ash Gray Version.
2)How to change pokemon battle background?I dont know.
Do I have to click anything after I've finished the palette in APE? I did everything and there is no 'Save'...
Just reload the palette offset you changed to check if it's saved. The "Replace" button is the save button basically.Do I have to click anything after I've finished the palette in APE? I did everything and there is no 'Save'...
Hey guys, I need help!!
I made an extension to Altering Cave, BUT when I tried to enter it, the screen just went black. Why is this? Any help on fixing this would be greatly appreciated, thanks.
Chaos Control!! *warps away*
We're going to need more information on that, there's not really much we can help you with with that information alone. First, what type of tile did you put the warp on? Are you sure you have the right map ID? Is this the Vanilla game you're hacking, or is this a hack that someone else made that you're editing?May somebody please answer the above question?
Thank you very much!!
Chaos Control!! *warps away*
I am hacking a real emerald (U). Basically, in an unhacked emerald, you go into a really boring altering cave, find a bunch of zubats, and leave depressed. What I did was I edited the altering cave by putting a bunch of mazes, and extending the dimensions. You still enter in the cave the same way as you would in an un-hacked Emerald. I also tried creating a ladder tile in littleroot with a warp tile, but the screen blacked out as well. I'm pretty sure I have the right map ID (24.106). If there's anything else left unclear, please ask.We're going to need more information on that, there's not really much we can help you with with that information alone. First, what type of tile did you put the warp on? Are you sure you have the right map ID? Is this the Vanilla game you're hacking, or is this a hack that someone else made that you're editing?
I am hacking a real emerald (U). Basically, in an unhacked emerald, you go into a really boring altering cave, find a bunch of zubats, and leave depressed. What I did was I edited the altering cave by putting a bunch of mazes, and extending the dimensions. You still enter in the cave the same way as you would in an un-hacked Emerald. I also tried creating a ladder tile in littleroot with a warp tile, but the screen blacked out as well. I'm pretty sure I have the right map ID (24.106). If there's anything else left unclear, please ask.
Chaos Control!! *warps away*
Why don't you use one of these tools to find them ?Can somebosy give addresess for emerland backsprites? Namely backsprites of main characters and Wally) I found three of Wallies backsprites manually throught NSE 2.0 but I'm unable to locate others(
Ironically I have a problem I previously helped answered, except this time my solution won't work :P
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A-Map connection problems again.
Spoiler:
Here, you can see the correction is fine (and I have deleted and remade it twice).
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By following the 'connection offset' in A-Map I found the hex coding for the connection, which is:
(0071D9E3)
...04 00 00 00 FD FF FF FF 03 13 01 00 00 00 D7 D9 71 08 FF...
Strangely the connection offset actually points to the 01 in bold. Should it be pointing to the 04 (although the D7 D9 71 08 seems to point to 04)? I tried changing the offset in A-Map however it corrected itself back.
Is there any way to tweak this so my connection actually shows up? I'm fed up with this happening to me :(
...04 00 00 00 FD FF FF FF 03 13