redriders180
Mastermind of Pokemon Glazed
- 314
- Posts
- 14
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- Path of Victory, Tunod
- Seen Dec 17, 2016
Go into the Header tab in A-Map, and click the dropdown next to the spot where you can change the name of a Map. It'll let you select a the map name. You need to refresh A-Map for the changes to become noticeable, with either F5 or closing and reopening.Hello people i was wondering how i can change the MAP name of a new map (i created 43,0 for this in Fire Red) without changing existing map names such as PALLET TOWN or ROCK TUNNEL.
and how do people change map tiles into completely new tiles do they make them theirself or how does it work
hope someone can help me
Hello, I have two questions.
Both are associated with Pokemon Fire Red:
First Question:
I just made a new route in my hack, and I removed all of the person events. Yet, when I go in game and go to the route, there is one person still wandering around. I can't figure out how to get rid of him. He isn't associated with a level script or anything, A-map even says he doesn't exist. (I was editing Route 2 if it matters) Help please?
Second Question:
I was trying to insert a new Rocket Grunt Sprite into unLZ. First off, I exported it from unLZ and edited it in Paint. Then, I went into a program called IrfanView and loaded up my sprite. From there I went to | Image --> Decrease Color Depth --> 16 Colors. I copied the image at that point. Then I edited the palette and switched my background color to the first palette slot. Then, I saved my new indexed sprite.
Next, I went into Paint and opened up my indexed sprite. I pasted the original sprite over my new one to get rid of the pixel mess-ups that IrfanView made. I saved the sprite. Here's where the problem comes in. I went back into Irfanview with that sprite and checked to make sure the color depth was still 16 colors but it automatically changed the color depth back to 256 colors and reset my palette changes... Help please?
Thanks.
For the second question, the newer Paint no longer supports indexed files. use Gimp or Photoshop.