redriders180
Mastermind of Pokemon Glazed
- 314
- Posts
- 14
- Years
- Path of Victory, Tunod
- Seen Dec 17, 2016
For the XSE command "spritebehave", how do I use it, and how could I use it to my advantage?
Spritebehave is useful, because it lets you change the behavior of an overworld. The parameters are the OW number, and the behavior number, the latter able to be found in A-Map (for example, "Look Down" is 0x8, and "Walk Around" is 0x2). This command is mainly if you need an OW to have two different behaviors, one before and one after an event occurs. First example that comes to mind is the little girl in Pallet Town, who is first reading the sign (look up), then walking around at some other point.
Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.
So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new :disappoin)
So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
In A-Map, open the header tab of Littleroot Town. Near the middle, there's an option for "Map Script", with many different fields. Click the "remove" button until you can no longer click it, and save everything. That should fix the problem.