Deokishisu said:
Sorry to keep bugging you but, now the game freezes up when I talk to the person.
Also, when I start the game the screen stays white and I have to load my save from the menu.
Then you have probably overwritten some important data of the game.
Verify that the offsets you insert your script to are surely free of data.
Aon said:
Now, this may belong in simple q's, but it seemed more appropriate here.
I think this is cos of a Truck level scrpt. I edited the starting map using introED.
(Trainers room)
This is part of my edited Back of truck map. I cannot explain the glitch, but thats why i'm asking isn't it?
Does anyone have any info on why either of these may have ocured.
Those actions are determined in the level script of the truck map and the intro routine.
Since we're not quite able to edit the intro routine yet, and the changed in the level script seems to have no effect, the best things you can do, would be to block the view to that area.
Arbok said:
Anyone please tell:
How can i fix this in unLZ GBA, I have opened Pokémon Emerald:
You have to adjust the Pallete.
In Emerald, there are 2 kind of Pokémon Pictures. The normal ones, and the animated ones.
Just copy the Pallete number of Alakazam from the non animated ones and type it in for your picture above, that will fix it.
Micklo said:
Everytime I edit a map in either EliteMap or AdvanceMap, the ROM fails to load in VisualBoyAdvance.
What am I doing wrong?
For EliteMap: Make sure your ROM is a 1.0 dump version, and that offsets are available in the INI file.
For AdvanceMap: Make sure that the offsets for the ROM you wanted to load are available in the INI file.
Digital Mage said:
I have a question. For G/S.
Is there a way to change the types of tiles? i.e changing a wall tile into a door tile.
You should be able to change that either in the Tile behaviour, or the Block data.
I'll see if I can get a structure of the data for G/S/C.
roger said:
i downloaded pokemon emerald but its only up to the league it can't go no further, can anyone help me out with where i can download the complete version , the other problem i am gettin is that the one i download has no time its saying the internal battery has run dry plss help me out
The stickied "Frequently Asked Questions" thread contains a nicely explained answer to your questions.
Kitty Face said:
How do you figure out a new room's offset value?
The new rooms I made and linked together with the main map work, but it's just a black screen when I enter them. I was told it had something to do with the offset value.
Could you elaborate on that?
What do you mean by "offset value"?
If you want to connect Maps, you can do it easily with Advance-Map's Connection-Manager.
There you have to enter the Map Bank and Map Number of the Map you want to connect to your current one, together with the side it should appear on.
Also, if your maps are different sizes, you can adjust their placement by changing the value in the "Adjustment" box. (Could that be what you mean?)
Normal values will move the Map Up/Right by the value, and negative values will move the Map Down/Left by the value.
Evil_Sasuke said:
Hey can some one help me out. I'm trying to recreate the sproute tower from gold in my new hack i'm working on and i tried putting pokemon in the tower but they dont pop up at all. The tower im using is a building from rustboro city. Also i edited the tiles that you walk on so i don't know if its because of that or what but even when i put the tile behavior to grass animation(pokemon) but still no pokemon are coming out. So can anyone help me out? Here's a pic from the tower:
There seems to be aproblem with Advance-Maps block editor right now, as it doesn't seem to get/save the Behaviour values correctly.
You can either wait for the fixed version to come out, or adjust the data yourself by using a Hex-Editor.
dude256 said:
Could anybody explain the process of importing/replacing tilesets? In advance map 1.8 I was able to extract tilesets from the block editor, however I was unable to import them back into the tileset (the load tileset option was grayed out).
Also is it possible to alter the palette for tilesets? I've already looked at the palette offsets in VBA, but I could not match them up in unLz or advance map 1.8. I'm really lost about modifying the palettes...and their locations.
Lastly, is there a way to edit the tilsets by use of unLZ? I think I found part of one tileset around id 6-7, but I could not find the appriate palette. So in reality I have no idea what it was.
I'm very familiar with replacing pokemon and trainer graphics (sig has some examples). I'm able to also edit pokemon palettes as well...but these tilesets are giving me alot of trouble.
Thank you whoever can answer these question ^-^
*I've done a complete search of this thread also, checking all tileset related posts, the few answers I found were abit too cryptic for me
To be able to import Tileset data back into the ROM, make sure you have the latest AdvanceMap version. (1.81)
The import option should be active there, so you should have no trouble importing your Tileset data back.
Yes, it is possible to alter a Tileset's Palletes.
You can do it just like you do for every other Pallete in the game, by using VBA to get the values, and a Hex-Editor to find and edit them.
AdvanceMap can't edit a Tileset's Pallete (It only can set the Pallate of a block to a predefined one) and unLZ-GBA is not a good idea to be used for that.
There are 2 kinds of Tilesets.
Uncompressed Tilesets: You can't view those in unLZ-GBA, as they are not compressed, and therefore won't be found by it. You can edit them with TLP, Tile Molester or any other Tile editing program.
Compressed Tilesets: Those are the ones which are found by unLZ-GBA. There are 2 ways you can edit them.
1: Export the Tileset as picture and edit it with an Imaging program.
2: Export the Tileset as RAW dump and edit it with a Tile editing program just like an uncompressed one.
The Pallete's from unLZ-GBA never apply to a whole Tileset, they just apply to certain blocks of it.
So if you want to edit a specific block, you just have to find the right Pallete for that block.
DiEsse said:
How does the multi command (in scriptEd) work?
multi (6F)
multi bLeft bTop bList bCancel
Puts up a list of choices for the player to make. Available choices depend on the value of bList. bCancel determines wether the player can press the B button to select the last item, if yes the last item should be "Cancel". As always, the player's choice is stored in LASTRESULT.
Example:
message 0x604020 '"What city do you like best?"
choice 2 2 13 0 'items available are littleroot, slateport and lilycove
compare LASTRESULT 1
if 0 0x600030 'goto littleroot handler
if 1 0x600050 'goto slateport handler
'lilycove handler starts right here, no "if LASTRESULT 3" needed.
Christos said:
Can anyone tell me a good stats editor like PA for emerald and link and Pokemon Name Editor for emerald?
If PA does not support Emerald, then there is no other program to edit the Stats yet. (You can use a Hex-Editor, though.)
A great Name editor is a Hex-Editor, together with a Table file.
Alteratively, you can use N-E-A, which you will find at the Tools-Showcase.
PikaPook said:
Thanks!
How Do I repoint it:P
Simply calculate the pointer of the original offset and the new offset.
Then just search for the old pointer in your Hex-Editor and replace it with the new one.
(A-Point can be found in the Tools Showcase, also it offsers Pointer calculation for the Metall and Advance game generations.)
burnthechavs said:
Hey, im trying to do a new hack, and i know exactly how to do it but i just CANT!!!
This is because,
1) when i hold control and click something with elitemap, SCRIPTS DONT SHOW UP!! any suggestions
2) Alot of the tools i download keep saying damaged or wen i unzip, theres nothing there, or missing folders
3) any hex program i try running (hexposure, transhexlation, etc) just dont work, and it says 'There has ben an error and microsoft must close 'program name'' everytime i open the rom
Is there special files i need to view these? any suggestions?
please help, and ill put ur name on the hack too!
1) Does ScriptED open when you click on them?
The best thing to do would be redownloading of the package to make sure you got all the needed files.
2) There is nothing you can do about that, except searching for mirrors of those Tools. (See the Hacking Tools Reference in the Tools Showcase for example.)
3) Hexpospure is a DOS program, and won't run properly on Windows XP.
Translhextion should work, but if it doesn't open files correctly, then there has to be an error in the program.
However, there are many alternatives, so you shouldn't have any difficulties to find one.
(
Nextsoft Hex-Editor for example.)
mxkpkmnextu?? said:
Hail
Can someone answer this??
And what are the offsets of the battle fields in unlz in FireRed, and is there a way to increase the img size so that the message of compressed data to big doesn't appear?
[[ ]]
Stay Sick\m/
Script 1:
Code:
#org 0x800000
lock
faceplayer
message 0x800200
boxset 0x4
#raw 47
#raw 0B
#raw 1
#raw 1
#raw 0
compare LASTRESULT 0
if 1 jump 0x800150
message 0x800300
boxset 0x6
warp 0x0 0x56 0x0
release
end
#org 0x800150
message 0x800400
boxset 0x6
release
end
#org 0x800200
= This is the WIND EGG\nIt's said that in past times it revived\pthe city from the ashes after the\nwars...
#org 0x800300
= Huh?!\nYour RAINBOW ASH got brighter...
#org 0x800400
= Huh?!\nSuddendly the wind got stronger\pfor an instant...
Script 2 (untested but should work):
Code:
#org 0x887B14
#raw 47
#raw 17
#raw 1
#raw 1
#raw 0
compare LASTRESULT 0
if 1 0x887B30
end
#org 0x887B30
lock
message 0x887B4C
boxset 0x6
applymovemt 0xFF 0x887B84
wait 0x0
release
end
#org 0x887B84
#raw 9
#raw FE
#org 0x887B30
=This sandstorm blinds my eyes!\n Can't keep going...
Script 3:
Code:
#org 0x719718
cry 0xA1 280
#raw 01
message 0x719734
boxset 0x6
release
end
#org 0x719734
= arfh arfh
Wolf_vee said:
where can i get a vba? oh forget it but whenever i download 0ne t turns up as an internet page not a vba icon oh and my computers WINDOWS ME
https://vba.ngemu.com/
Also mentioned if the stickied FAQ thread.
Knaspergold said:
how i can change the Venusaur picture in titlescreen of pokemon leaf green??
You can change it with unLZ-GBA.
Aon said:
Does anyone know eiher if here is a tool which can edit the way pokemon evolve in emerald, or how I could edit this in hex?
The structure in Hex in build up like the following:
Code:
[Evolution type byte][Special byte][Pokémon byte]
The Evolution type byte can have the following values:
0100 -> Happyness evolution
0200 -> Day evolution
0300 -> Night evolution
0400 -> Level evolution
0500 -> Trading evolution
0600 -> Trading evolution with Item
0700 -> Item evolution
0800 -> Stats evolution: Attack > Defense
0900 -> Stats evolution: Attack = Defense
0A00 -> Stats evolution: Attack < Defense
The Special byte depends on the Evolution type byte, and is either the Level the evolution starts at, the Item,... or 0000.
Nitsuj99 said:
I was just wondering if anyone knew how to remove the truck sounds in emerald(I have tried Smed, I think it only works with ruby/sapphire) Also I know how to change the location of were you start I just need to know how to remove the noise..
You are not able to do that yet, as those things are stored in the intro routine, which is quite unknown at the moment.
enigma85 said:
Ok so i've decided to go back to old school and try and get the original green not released in america and translate it. i have a hongkong rip off tanslated rom but as you all know the english aint really english. the part i'm hving trouble with is making a table file so i can hack the text of the hongkong ripoff. i'm kinda noob so any help would be great, any ides? poketext doesn't have a tale for it. thanks
Open the ROM in TLP, set it to 8bpp mode, and scroll down until you reach the Font data.
Then you open up Notepad and start wriing down the Hex-Values and their corresponding characters in the oder they appear in TLP.
It's been a long time since I hacked R/B, but the values should start at 80.
So if the first letter in TLP is an A, your table should look like this:
80=A
81=B
...
drem said:
how to edit a townmap data in pokemon firered version (no grafics)
i need help
Just open the Map in either Advance-Map and EliteMap and edit it to your liking.
Smarties-kun said:
I have finally managed to create a rather simple script that should work, but now I can't insert it >D When I try compiling the file, it comes up with
I have downloaded the needed files zip from Pokedrome, I would greatly appreciate it if someone could help me with this problem.
There's an error in your Script. =P
If you don't mind, post it so we can try to fix it for you.