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Kanto Legend
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- Seen Oct 17, 2016
Can someone tell me how I can make events happen by using flags and how I can make new offsets.(Fire Red)
Check to see if the script offset for the speech and the person saying it are the same is all I can think of.master_of_all_pokemon said:i added a new house in pallet town but the outside of the room has part of the room repeating in it and i also added a new person in the house but when i try and talk to her she doesnt do anything. I have added text for her using advance text. I am using LeafGreen.
Coco CrisP said:Im in major problem here! Itz probably simple to all u intermediate and advanced hackers but im beginner. Okay my question to you all is how do you insert your own trainer sprite into Pokemon Ruby. I'm trying to replace Brendan with another trainer, so, it would really help me if someone explained step by step how to do this.
X-Glitch said:Hello there :D !
First, nobody have to answer my previous question beacause i resolved it myself (Poke.tbl) :P
Now I have others question ^^
1. How I can change the starter pokemon in Red/Blue version without use "Starting Pokémon Changer" ? (It stuff not really work, there are bugs, Gary select the same starter of Ash o_O).
2. How I can modify the start screen and the pokemon who appear the first ?
3. It possible to add pokemons in Red/Blue like in RF/LG ? If yes, how ^^' ?
See Ya !
'-----------------------
#org 0x151853
lock
faceplayer
checkflag 0x122
if 0x1 jump 0x151884
msgbox 0x8171827 '"STEVEN: Hm? \v\h01\v..."
callstd 0x5
compare LASTRESULT 0x0
if 0x1 jump 0x151877
goto 0x815189D
end
'-----------------------
#org 0x151884
msgbox 0x817196F '"STEVEN: \v\h01\v\h05..."
callstd 0x5
compare LASTRESULT 0x0
if 0x1 jump 0x151877
goto 0x815189D
end
'-----------------------
#org 0x151877
msgbox 0x817193D '"STEVEN: No?\pI'll wa..."
callstd 0x4
setflag 0x122
release
end
'-----------------------
#org 0x15189D
msgbox 0x81719A0 '"STEVEN: \v\h01\v\h05..."
callstd 0x4
#raw 0x68
compare 0x800C 0x2
if 0x1 call 0x15197F
compare 0x800C 0x3
if 0x1 call 0x15198A
applymovement 0x31 0x81A083F
pause 0x0
pause 0x14
msgbox 0x81719D4 '"STEVEN used the DEVO..."
callstd 0x4
#raw 0x68
applymovement 0x30 0x81A0843
pause 0x0
applymovement 0x30 0x81A0662
pause 0x0
cry 0xA1 0x99
end
'-----------------------
#org 0x151877
msgbox 0x817193D '"STEVEN: No?\pI'll wa..."
callstd 0x4
setflag 0x122
release
end
'-----------------------
#org 0x15197F
applymovement APPLYMOVE_PLAYER 0x81A083F
pause 0x0
return
'-----------------------
#org 0x15198A
applymovement APPLYMOVE_PLAYER 0x8151995
pause 0x0
return
'---------
' Strings
'---------
#org 0x171827
= STEVEN: Hm? \v\h01\v\h05, hi.\nIt's been a while.\pThere's something here that you can't\nsee, right?\pNow, if I were to use this device on\nthe invisible obstacle...\pNo, no. Rather than describing it,\nI should just show you.\lThat would be more fun.\p\v\h01\v\h05, are your POKéMON ready for\nbattle?
#org 0x17196F
= STEVEN: \v\h01\v\h05, are your POKéMON\nready for battle?
#org 0x17193D
= STEVEN: No?\pI'll wait here, so you can get ready.
#org 0x1719A0
= STEVEN: \v\h01\v\h05, show me your true\npower as a TRAINER!
#org 0x1719D4
= STEVEN used the DEVON SCOPE.\pAn invisible POKéMON became completely\nvisible!\pThe startled POKéMON attacked!
#org 0x17193D
= STEVEN: No?\pI'll wait here, so you can get ready.
'-----------
' Movements
'-----------
#raw 27 'StLeft4
#raw FE 'Exit
#raw 28 'StRight4
#raw FE 'Exit
#raw 55 'Show
#raw 12 'Delay2
#raw 54 'Hide
#raw 12 'Delay2
#raw 55 'Show
#raw 12 'Delay2
#raw 54 'Hide
#raw 12 'Delay2
#raw 55 'Show
#raw 13 'Delay3
#raw 54 'Hide
#raw 13 'Delay3
#raw 55 'Show
#raw 13 'Delay3
#raw 54 'Hide
#raw 13 'Delay3
#raw 55 'Show
#raw 14 'Delay4
#raw 54 'Hide
#raw 14 'Delay4
#raw 55 'Show
#raw FE 'Exit
#raw 27 'StLeft4
#raw FE 'Exit
#raw 8 'Down2
#raw A 'Left2
#raw FE 'Exit
It's an error in the program, use UNLZ or make the sprite smallerif you mut use that program. (I presume it's RS ball). Hope I helpedHey guys,
Scyther has told me to post this here. He has been making a hack and he found a glitch.
Picture:
![]()
Can you tell me why the sprite became messed up?
the sprite perfectly fits its predecessor "blazikin" and im using ubLZ-gbaJO3 said:It's an error in the program, use UNLZ or make the sprite smallerif you mut use that program. (I presume it's RS ball). Hope I helped
Ok, erm try re-insertng it at a different location (different offset)the sprite perfectly fits its predecessor "blazikin" and im using ubLZ-gba
liquinn said:I have a problem... I'm trying to change a sprite in the introduction of a gold hack.
I want the "Hiro" sprite to be changed into the "Team rocket" sprite below.
![]()
Thanks for helping me... =P If you help me do this, you might get your name in the credits. :)
Sorry as I wasn't able 2 help. try inserting just the background colour and then insert the pokemon. Other than that I can't think of anything other than re-pointing (no idea how to do this in hex) So use a different pokemon for that 1 and reinsert a few squares and call it Missingno.;)Scyther said:i tried that, it dosent work, the first thing you said, just changed the colour of the old sprite in there. the second on about changing the hex value, didnt work the it either says no recognised or the image screen goes black.
my rom isnt corrupt i dont think because ive added 17 new pokemon so far (34 images)
Invalid Map-Footer Pointer... |