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Code:
if 0 0x837550
so were do i need to put that?
if 0 0x837550
You have no data assigned to that offset, which is the reason nothing is happening.Code:if 0 0x837550
so were do i need to put that?
You already have it in your Script.
You have to change the offset, to match the one you used for your "givepokemon" part, which is 0x8001E0.
ok i changed the script
#org 0x800000
checkflag 0x93F
if 0 0x8001E0
if 1 0x837590
end
#org 0x8001E0
message 0x8004F0
boxset 0x2
givepokemon 0xFC 0x09 0x00
setflag 0x93F
end
#org 0x837590
message 0x8006D0
boxset 0x2
end
#org 0x8004F0
= Here a Rioru its a rare pokemon in the Shinou region
#org 0x8006D0
= And do you like Rioru?
but now i see a text box with no text and then it disapear and i get my pkmn but if i talk to it again it will give me another one how can i let him stop giving me pkmn
o and how do you insert your own trainer sprites?
#org 0x800000
checkflag 0x93F
if 0 0x8001E0
if 1 0x837590
end
#org 0x8001E0
message 0x8004F0
boxset 0x2
givepokemon 0xFC 0x09 0x00
#raw 00
#raw 00
#raw 00
#raw 00
setflag 0x93F
end
#org 0x837590
message 0x8006D0
boxset 0x2
end
#org 0x8004F0
= Here a Rioru its a rare pokemon in the Shinou region
#org 0x8006D0
= And do you like Rioru?
Try this one:
Code:#org 0x800000 checkflag 0x93F if 0 0x8001E0 if 1 0x837590 end #org 0x8001E0 message 0x8004F0 boxset 0x2 givepokemon 0xFC 0x09 0x00 #raw 00 #raw 00 #raw 00 #raw 00 setflag 0x93F end #org 0x837590 message 0x8006D0 boxset 0x2 end #org 0x8004F0 = Here a Rioru its a rare pokemon in the Shinou region #org 0x8006D0 = And do you like Rioru?
I just compiled it, and it's working fine for me.
For the Trainer sprites, use the search function.
And once the Tutorial forum is back up, you will find a nice tutorial about it there.
#autobank on
#org 0x86BDE0
msgbox 0x86BE30
cry
callstd 0x4
wildbattle 0x92 0x32 3
#raw 53
#raw 07
#raw 00
end
#org 0x86BE30
= Moltres!
#autobank on
#org 0x86BD90
checkflag 0x1FF
if 0 0x86BDE0
end
#org 0x86BDE0
cry 0xA1 0x92
#raw 01
msgbox 86BE30
callstd 0x4
wildbattle 0x92 0x32 3
#raw 53
#raw 07
#raw 00
setflag 0x1FF
end
#org 0x86BE30
= Moltres!
Example: An offset is a digit with 6 tokens (#6D0E10)
Well's here's part of a document about evolutions in GSC. ^^;How would I go about editing how Pokemon evolve in Pokemon Crystal? Hex editor? If so, are there documents/tutorials to help? Also, I can't seem to find Crystal Map. When I clicked the links in the resource thread (when it was still working), the first led to ...something completely different... and the others didn't have it. I have no idea where to ask...
// EVOLUTION FORMAT //
<type of evo> <parameter> <evolves to>
01(Level) 20(lvl in hex) hexpoke#
02(Item) xx(gsitem#, must be able to use) hexpoke#
03(Trade) xx(gsitem# or 00 for none) hexpoke#
04(Happy) xx(any - 01; day - 02; nite - 03) hexpoke#
02 16 05 02 18 09 00
| | | | | | |
| | | | | | |____ end of evo
| | | | | |
| | | | | |___________ evolved to
| | | | |______________ item to use
| | | |_________________ type of evol
| | |
| | |________________________ evolve to
| |___________________________ item to use
|______________________________ type of evo
TYPE 5 EVOLUTION
PARAMETERS
05 14 02 6B
| | | |_ Poke to evolve to
| | |____ Atk <=> Def Condition (01, 02 or 03)
| |_______ Level to decide
|__________ Type of evoltuion (always 05)
01 Atk < Def then Evolve to #106
02 Atk > Def then Evolve to #107
03 Atk = Def then Evolve to #237
Well sweetie, there hasn't been a easy method to edit pics in RBY since the compression is tricky. KoolBoyMan has done it, but it's extremely difficult and you have to know what you're doing, exactly. Also I don't think you can make custom pics for RBY, sorry.Maybe its just too old, But I am trying to create a r/b or g/s hack, and have the pokemon changed to ones i created in the pokedex. A little help plz. I have searched the forums, I want to start with r/b and then do g/s. help plz. r/b hacks just seema outdated.