Open RS-Ball, select your ROM, select "Pokémon backpics" and click on "Dump GFX Bank".Li-Kero said:Where can i get ALL pokemon R/S backpics?
Now all Pokémon backpics will be exported into the folder "pics".
Open RS-Ball, select your ROM, select "Pokémon backpics" and click on "Dump GFX Bank".Li-Kero said:Where can i get ALL pokemon R/S backpics?
darklugia1I have three questions (all three apply the Pokemon Ruby):
1. In unLZ.GBA, where is Prof.Birch's sprite (went through all of them and couldn't seem to find it)
2. If you insert a new pokemon (#252-#277), where can you find and edit its backpic in unLZ.GBA (or any other program)
3. When trying to compile a script to the rom in ScriptEd, after asking if I want to overwrite Pokemon Ruby, it displays the message "Run-time error '53': File not found", and the script isn't applied.
Thanks in advance for any help!
icyflare:I'm having problems editing pallets in Emerald version. When I edit the pallet the recommended way (take the pallet values from VBA, flip them and then find in a hex editor, and edit there), the found pallet is usually not the right one (as in, too short compared to the pallet I copied from VBA). Also, if I attempt to edit this pallet, when I load the ROM afterwards, the pallet looks horrible, quite frankly. I've heard somewhere that the Pokemon GBA series's pallets are stored in lz-77 format (the same format as a lot of things in it are). If this is true, how would I go about compressing and decompressing my palletes?
It works the same way as with any other pallete.mxkpkmnextu?? said:Hail
I come here to ask if anybody knows how can i change the palettes of the overworld sprites... Cuz the first gym leader and the professor are blond, and there ain't no colour that I can use to that in their palettes
[[ ]]
Stay Sick\m/
Hidden Signposts are considered as Hidden Items.Thunderbolt Persian 776 said:Ok, I found something while messing around w/ a FireRed ROM using AdvanceMap. Its not all that great. I went to Vermillion Port where the Truck is and I found a signpost marked as Invisible with the Offset of $BE002. This strange signpost offset that I located was Due South of the truck. When I stupidly Deleted the "Hero's House" offset & replaced it w/ $BE002, no text appeared but the sign was marked as visible. Does anyone know anything about this & could tell me? Also could anyone give me the Offset for the "Hero's House" sign...as I DID delete it...?
P.S. If this in the wrong forum, please move it k tnx!
Rubikon 1.3 by Kyoufu Kawa
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Loading command database...
Empty command database detected. Program halted.
Shaneypoo17 said:icyflare:
well to kno how to change palettes in emerald version go to my tut here its focused mainly on changing rayquaza but it also kind of tells you how to edit palettes. oh and btw u hav 2 make sure u copy out the WHOLE pallet line... if u do then it wont come up short. and when u insert the palette in hex make sure u get the right thing. pm me if u dnt get anything...
Uhm.Shaneypoo17 said:icyflare:
ok... u need 2 find out the palette offsets 1st... one way which i do sometime... is import ur image u want into unlz but dont save it... then look at the colors and use paint and A-color to do them... or u can insert the sprite (in ur case absol) into like one of the starters(export palette and make sure u hav a backup of the pokemon u replace_... then u play the game until u see the pkmn/thing u inserted and go to palette viewer... then look in the right section for the palette of absol... then copy down all the bytes.. (remember to flip) into notepad... and then find the palette of groudon in hex... in my tut. then delete groudons palette and insert absols and there u go.
You know, though, the way you explained just now how to change palletes is exactly how I figured out how to change palletes... Amazing, how alike great minds think... Thanks for all the help, too. =)Icyflare said:EDIT2: I ended up figuring it out anyway. =D