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[Archive] Simple Questions

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tommyonline said:
How do you do that?

I click the Warp inside Mr. Pokémon's house, but don't know the Map Bank etc to where I want to Warp to from inside.

Could you help?

Maybe if I change the question:

Is it possible to 'create' Warp numbers so you can Warp to anywhere on the map?

Warping to inside Mr.Pokemon's House
Warp To 1
Map 10
Map Bank 26

Warp to Outside Mr.Pokemon's House
Warp To 2
Map 1
Map Bank 26

Hopefully this works, Creating Warp numbers would take alot of hard work and it would be challenging.
 
Editor...Please?

Where Can I Get A Program To Edit/Add Events In A Pokemon Emerald Rom?

If There Is I Want A Beginner Program Of It Or With Lots Of Tutorials...
 
Try EliteMap or AdvaceMap from Tools Showcase, and I dont think there is a tutorial on that, Its actually quite easy so you wunt need anyones' help in learning that...(You would actually have to read its script)
 
i need the sound of tropius (cause i'm editing the begin screen and azurill needs 2 become tropius ;) )
 
Blazichu said:
Warping to inside Mr.Pokemon's House
Warp To 1
Map 10
Map Bank 26

Warp to Outside Mr.Pokemon's House
Warp To 2
Map 1
Map Bank 26

Hopefully this works, Creating Warp numbers would take alot of hard work and it would be challenging.

Nope, this brings the player out of Mr. Pokémon's house on Route 30 - I moved the house to Cherrygrove, and I want the player to, when they leave the house, be infront of it in Cherrygrove City.
 
1. What are the attack hex numbers for FR/LG? (like how Tackle is 2100, I need a complete list)

2. Also, where are the pics for the big professor oak and big Male/Female hero in FR/LG? I tried using unLZ.gba, and I only got the small sprites for each.
 
calmind, I can help you with the attack hex numbers: check the attachment! =D

Note, it says Attack List RS, but it's for R/S/E/FR/LG. The attacks are shared between the games~
 
Thanks a bunch. That helped me edit the Gary battles with my custom starters.

My second question still stands, but also, what are the offsets for the Gary Battles from S.S. Anne-League Champion?
 
Perappu said:
calmind, I can help you with the attack hex numbers: check the attachment! =D

Note, it says Attack List RS, but it's for R/S/E/FR/LG. The attacks are shared between the games~
Can I edit the attacks from pokemon in trainer battles with HEX WORKSHOP?

That i search on the attacks from is pokemon, and than change them...?
 
Pokemon Scripting G/S Help

How do I script? I unstand the concept... Various hex values when read in the correct area of the rom produce a script. But, then, how do you actually get the game to read it? I attempted changing an item into a Pokemon, giving it various prompts in the script for Pokemon-only stuff (like, nickname and such)...

It didn't work at all. Could someone please help me with this?
 
White Screen

Can anyone tell me how to complete a hack, but everytime I hack the map so much, it gives me a white screen. Can anyone tell me how to hack the game and NOT get the white screen.


Thanx!!
 
ok scizz i put this in rubikode program as you said

#org 0x6CD8D0
checkflag 0x10A
if 0 0x6CD8E0
message 0x6CD8F0
boxset 0x4
end

#org 0x6CD8E0
setflag 0x10a
setflag 0x800
message 0x6CD900
boxset 0x4
givepokemon 129 0x05 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end

#org 0x6CD900
= Here's a Magikarp!

#org 0x6CD8F0
= How's Magikarp doing?

i hit compile and compiled it to my game and then i went into eliet map and changed the kid that used to give me a bulb, i changed his old offset of f90000 something to &h6CD8D0 now the kid doesnt talk to me at all and definetly doesnt give me a magikarp :(

can scizz or anyone help me?
 
just wondering what program hacks the pokedex and the icons from the pokemon(thats simple to use lol)
 
Dexter changes pokedex entries. Get E-map.
Icons? IconEd, I guess. Do you mean the little tiny pics of the pkmn, or the battle sprites? Battle sprites, use unLZ-GBA or PokePic; icons, use IconEd.
All very easy to use programs.
 
hOW TO MODIFY THE DARK IN THESE IMAGE :
[PokeCommunity.com] [Archive] Simple Questions

I NEED TO CHANGE INTO WHITE [FFFF]



CdubFosho said:
ok scizz i put this in rubikode program as you said

#org 0x6CD8D0
checkflag 0x10A
if 0 0x6CD8E0
message 0x6CD8F0
boxset 0x4
end

#org 0x6CD8E0
setflag 0x10a
setflag 0x800
message 0x6CD900
boxset 0x4
givepokemon 129 0x05 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end

#org 0x6CD900
= Here's a Magikarp!

#org 0x6CD8F0
= How's Magikarp doing?

i hit compile and compiled it to my game and then i went into eliet map and changed the kid that used to give me a bulb, i changed his old offset of f90000 something to &h6CD8D0 now the kid doesnt talk to me at all and definetly doesnt give me a magikarp :(

can scizz or anyone help me?

Code:
#org 0x6CD8D0
checkflag 0x10A
if 0 0x6CD8E0
message 0x6CD8F0
boxset 0x4
end
 
#org 0x6CD8E0
setflag 0x10a
setflag 0x800
message 0x6CD900
boxset 0x4
givepokemon 0x81 0x05 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end
 
#org 0x6CD900
= Here's a Magikarp!
 
#org 0x6CD8F0
= How's Magikarp doing?
i have changed 129 with 0x81 ! you can test it now !
 
Last edited:
drem it dosent work like this too for curt...
if u mean editing use unlzgba
if u mean editing pallet in the background thing there are 2 pallets with same colours the first one is for the circle thing and the second is for the thing in the background thing ^_^
 
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