mxkpkmnextu?? said:
Hail
I wanted to asked if someone knows what are the fanfare values in FR...
And what's wrong with this script? When it step into it the game freezes...=s
I think maybe it has to do with the apply movement command... The sprite is 4th person...
[[ ]]
Stay Sick\m/
There is currently no list of fanfare values.
However, you can easily create one by trying out the values, starting by 0.
In your Script, you simply typod the applymovement command.
Code:
#org 0x800000
checkflag 0x10A
lock
faceplayer
applymovement 0x04 0x800100
pause 0x30
applymovement 0x04 0x800200
pause 0x20
message 0x800300
boxset 0x4
release
applymovement 0xFF 0x800350
applymovement 0x04 0x800400
pause 0x70
message 0x800500
boxset 0x4
release
setflag 0x10A
end
#org 0x800100
#binary 56 FE
#org 0x800200
#binary A FE
#org 0x800300
= [Rival]:Look Look! If it ain't\n"\v\h01\v\h05 The Loser"!\pGuess what I got my first pokemon!\n\v\h01\v\h05: You did?\p[Rival]:Yeah and the best one!\pIt's always good to have\nthe most famous pokemon researcher\pin the world has grandpa!\nWell, I don't have time\pto waste with losers like you!\pI have the title of the greatest\nPOKEMON trainer in the world\p to conquer!\nSmell ya!
#org 0x800350
#binary 4 FE
#org 0x800400
#binary A 71 FE
#org 0x800500
= We'll just see that!\nTime tp get my POKEMON!
Jonny Buuz said:
How would one approach creating a wildbattle script?
#org 0x80000
checkflag 0x358
if 0 0x80100
end
#org 0x80100
setflag 0x358
wildbattle 0xFA 0x32 0x01
end
Would I need raw data, or did I miss a bunch of stuff, or...
And I'm gonna go search for a list of flags on this site, but if there isn't one, I'd like one very much so ^.^
EDIT: The Ruby/Sapphire flags, not FR/LG/E... but I'll accept any, 'cause I'm thinking of starting a FR hack soon...
Your Script is correct that way you made it.
It will work if you compile it to the ROM.
Currently there is no list of flags.
tommyonline said:
Hey there,
I am currently creating a new Pokémon game with a unique storyline, called Pokémon: Triso and I was just wondering if anybody could help with the following:
1. Know where I could download, or have a copy of "Different Start GS v.2.0" to send me? Would be appreciated!
2. Know anything about Warps in GoldMap V1.6 - I will try to explain what I'm stuck with;
I have moved Mr Pokémon's house from Route 30 to Cherrygrove City, and have been able to set the warp so when you enter it, you are in his house. However, when you leave the house you end up on Route 30 again, instead of Cherrygrove City. I have tried for hours and can't seem to find how to do it.
Thanks,
Tommy
1. I attached a copy for you.
You can get it here: "image removed"
2. Simply change the Warp inside his house to Warp you to Cherrygrove City.
For Cherregrove, you need to set the Map to 3 and the Map Bank to 26.
Then set the Warp to what Warp you want to come out at.
tommyonline said:
Maybe if I change the question:
Is it possible to 'create' Warp numbers so you can Warp to anywhere on the map?
You can add new Warps to a Map, by using Goldmap's build in Event reconstructor. Simply increase the number of Warps and repoint the data.
Then you can place the Warps anywhere on the Map, and so, are able to appear anywhere on the Map.
Pokepearl said:
What's the number from the LG title screen in UNLZ?
Specify of what part of the Titlescreem you need the number.
charimon said:
i need the sound of tropius (cause i'm editing the begin screen and azurill needs 2 become tropius ;) )
Tropius' sound value is the same as it's Hex value.
A complete list of all hex values can be found in the "Change Starter Pokémon" tutorial in the documents forum.
A way to change the sound in the into has been posted in this thread.
calmind said:
2. Also, where are the pics for the big professor oak and big Male/Female hero in FR/LG? I tried using unLZ.gba, and I only got the small sprites for each.
Those pictures are uncompressed, and therefore can't be edited with unLZ-GBA.
You can edit them by using Tile Layer Pro or Tile Molester. The offsets have been posted in this thread. (Search function)
calmind said:
what are the offsets for the Gary Battles from S.S. Anne-League Champion?
Assuming that you are using Fire-Red (US):
S.S. Anne:
- Chosen 1st Pokémon: 23C7B0
- Chosen 2nd Pokémon: 23C7D0
- Chosen 3rd Pokémon: 23C7F0
League:
- Chosen 1st Pokémon: 23CA20
- Chosen 2nd Pokémon: 23CA80
- Chosen 3rd Pokémon: 23CAE0
Pokepearl said:
Can I edit the attacks from pokemon in trainer battles with HEX WORKSHOP?
That i search on the attacks from is pokemon, and than change them...?
Yes, you can change a Trainer's Pokémon and Attacks with a Hex-Editor.
A howto is posted in this thread. (Search function)
Cy-Chan said:
How do I script? I unstand the concept... Various hex values when read in the correct area of the rom produce a script. But, then, how do you actually get the game to read it? I attempted changing an item into a Pokemon, giving it various prompts in the script for Pokemon-only stuff (like, nickname and such)...
It didn't work at all. Could someone please help me with this?
Scripting is using pre-defined commands of the game to create certain events.
You get the game to read it, by pointing it to the specified data.
This could be by, either talking to a person (This will execute the script which is set in that person's script offset box), triggering a Trigger event, being called from another script, etc.
There are several ways to execute a script.
A great G/S scripting documentation has been made by Tauwasser.
You can get it
here.
Sadly, it's in German, but with the help of a translating program, that shouldn't be much of a problem.
kingofgames300g said:
Can anyone tell me how to complete a hack, but everytime I hack the map so much, it gives me a white screen. Can anyone tell me how to hack the game and NOT get the white screen.
Thanx!!
Quite simply, by your editing actions, you have corrupted your ROM.
Get a clean ROM (or a working backup copy), and re-do the changes.
If your ROM keeps getting corrupted, then something you have done while editing the map went wrong. (Like repointing to an offset with important game data.)
Brainpower said:
Can i export images in spread?
And how?
You can not export images in Spread.
CdubFosho said:
ok scizz i put this in rubikode program as you said
i hit compile and compiled it to my game and then i went into eliet map and changed the kid that used to give me a bulb, i changed his old offset of f90000 something to &h6CD8D0 now the kid doesnt talk to me at all and definetly doesnt give me a magikarp :(
can scizz or anyone help me?
Hm...the offsets in the script are badly calculated, which causes the script to become corrupted.
Sorry I didn't notice that before.
This script should work.
Code:
#org 0x800000
lock
faceplayer
checkflag 0x10A
if 0 0x800100
message 0x800150
boxset 0x6
release
end
#org 0x800100
setflag 0x10a
setflag 0x800
message 0x800200
boxset 0x6
givepokemon 129 0x05 0x00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
#raw 00
end
#org 0x800200
= Here's a Magikarp!
#org 0x800150
= How's Magikarp doing?
lambros said:
yes iread that one but to what size i must resize my sprite?
hey dudes how do i create a patch file of my hack? (ips file)?
and
how can i make pokemons learn other moves than their types like picachu learning rock slide?
You have to resize your sprites to the size of the image you want to replace.
For Patch creation, you can find a small tutorial
here.
For changing learnable attacks, you can use Pokémon Amplifier. (Downloadable from the Tools Showcase.)
Also, please use the search function of this forum in the future, as all of your questions have already been asked and answered.