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- Seen Jun 29, 2024
I'm relatively new to decomp ROM hacking and wanted to add a visible change between day & night in PokeEmerald. I figured since it's present in Gen 2 games, it must be possible for Gen 3, even though it wasn't implemented in the official games. I can't seem to find any resources or information on how to implement it though. I thought perhaps I could create a second "night" version of each map and set the warps to be time dependent, but then I'd need to create "night" versions of each sprite as well and make sure the correct one shows at the correct time. I imagine there must be a better solution where the graphics somehow change the colour value of each pixel on the screen at night, making them more blueish-black, or maybe the solution would be to create an overworld effect, like fog, but just call it a "night tint" so it changes everything a bit darker. Or maybe the solution would be a time dependent weather effect. Thunderstorms darken the world so perhaps it would be possible to create a "night" weather effect like thunderstorms without the rain or lightning. Has anyone successfully implemented day/night graphics, and if so, how?
Thanks in advance.
Thanks in advance.
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