Nakuzami
[img]https://i.imgur.com/iwlpePA.png[/img]
- 6,896
- Posts
- 14
- Years
- Age 26
- The Forgotten Crossroads
- Seen Feb 16, 2025
I find myself agreeing with Amore; they're a compulsory capture for those who don't fancy filling nearly 24 boxes with random Pokemon, much to my dismay, as I actually was going to try and leave the capture of them until later, but when you fill in the initial 8 boxes, only for that figure to then double on you, you kinda lose interest in doing so.
I thought the box limit didn't increase until after the main story ended and the National Dex was given to you (which would make sense, considering the fact that you're given the option of skipping the capture of Reshiram/Zekrom to try your luck later), but I guess not. Were the capture rate any lower, you would see infinite annoyance across the board; the near-impossibility of capturing them, coupled with the near impossibility of skipping them until later.
As Amore said, the whole deal revolving around the mascot Legendaries is different from before, with them reacting to the player, recognising them as a 'hero', but wishing to test their resolve; truly see that they are the chosen 'hero' they had long awaited when turmoil once again roared across the land. It's one of the things that, along with the story leading up to the finale, made me really enjoy the games more than previous Generations.
...but yes, I'd say that their slightly-larger-than-normal catch rate is fine, considering their role.
This. It says just about everything I was thinking.
The thing is, past legendaries were usually rampaging, they were ticked off about something(Giratina...?), or they were battling you because you were a crazy stalker and hunted them down. The difference is that Reshiram and Zekrom want you to capture them.