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- Kalos
- Seen Apr 15, 2025
Hello,
In the eventuality of a migration to Pokémon Essentials, I am looking to see if the latest version of this starter kit has certain features.
• All scripts in external ruby scripts
It seems to me that yes since v19. There is no longer any need to use the RPG Maker XP script editor (which lacks a lot of ergonomics).
• Ruby 2.5 (at least)
In my own scripts I have used ruby commands which will not be valid on Ruby 1.8 as "clamp". Looks to me like Essentials 19 has gone up to Ruby 3.0
• Translations via CSV (internationalization of texts)
I know that some fangames like Pokémon Uranium have a multilingual system. Does Pokémon Essentials natively include a feature that allows you to write the text of its Events to external text files (usually in CSV format)?
• Custom tags for dynamic texts
This functionality consists of being able to attach a tag of your choice to a text via a scripted command, then when a text containing this tag is displayed, the tag will be replaced by the assigned character string. It's like the \V[number] or \C[number] in RMXP, but with the tags of my choice. Example: "[POKEMON], go!" becomes "Pikachu, go!" if I assigned the string "Pikachu" to the tag "[POKEMON]"
• Auto shadow under events
It seems to me to have seen a mod by Golisopod User which allows to have an automatic shadow under the OW in map.
• Unlimited maplink
As I make my maps using the terraforming technique and they are perfectly joined, I need to be able to link more than one map by cardinal point.
• Loopable musics
With fmod, you can automatically loop music with a LOOPLENGHT and LOOPSTART tag. Does the latest version of Pokémon Essential have similar functionality?
• Customizable resolution
RPG Maker XP theoretically limits to a 640x480. Pokémon Essentials is 512x384 by default. Is it possible to choose a larger resolution such as 1280x720?
Bonus: Elite Battle System
By far the most popular mod of Essentials by Luka S.J, long remained compatible only with v17. It seems to me that recently, a version has been adapted for v19 (Elite Battle DX).
Bonus 2: mkxp-z?
I seem to have read that this is an optional feature, and that has its advantages and disadvantages. The pixels are smoothed, for example, which may or may not please.
Thank you for your answers.
In the eventuality of a migration to Pokémon Essentials, I am looking to see if the latest version of this starter kit has certain features.
• All scripts in external ruby scripts
It seems to me that yes since v19. There is no longer any need to use the RPG Maker XP script editor (which lacks a lot of ergonomics).
• Ruby 2.5 (at least)
In my own scripts I have used ruby commands which will not be valid on Ruby 1.8 as "clamp". Looks to me like Essentials 19 has gone up to Ruby 3.0
• Translations via CSV (internationalization of texts)
I know that some fangames like Pokémon Uranium have a multilingual system. Does Pokémon Essentials natively include a feature that allows you to write the text of its Events to external text files (usually in CSV format)?
• Custom tags for dynamic texts
This functionality consists of being able to attach a tag of your choice to a text via a scripted command, then when a text containing this tag is displayed, the tag will be replaced by the assigned character string. It's like the \V[number] or \C[number] in RMXP, but with the tags of my choice. Example: "[POKEMON], go!" becomes "Pikachu, go!" if I assigned the string "Pikachu" to the tag "[POKEMON]"
• Auto shadow under events
It seems to me to have seen a mod by Golisopod User which allows to have an automatic shadow under the OW in map.
• Unlimited maplink
As I make my maps using the terraforming technique and they are perfectly joined, I need to be able to link more than one map by cardinal point.
• Loopable musics
With fmod, you can automatically loop music with a LOOPLENGHT and LOOPSTART tag. Does the latest version of Pokémon Essential have similar functionality?
• Customizable resolution
RPG Maker XP theoretically limits to a 640x480. Pokémon Essentials is 512x384 by default. Is it possible to choose a larger resolution such as 1280x720?
Bonus: Elite Battle System
By far the most popular mod of Essentials by Luka S.J, long remained compatible only with v17. It seems to me that recently, a version has been adapted for v19 (Elite Battle DX).
Bonus 2: mkxp-z?
I seem to have read that this is an optional feature, and that has its advantages and disadvantages. The pixels are smoothed, for example, which may or may not please.
Thank you for your answers.