- 55
- Posts
- 6
- Years
- Seen Mar 22, 2025
I have several small scripting questions, so I figure it would be best to ask them all at once in one big thread.
1 - I don't want to have surf/bike music at all in my game. How can I disable it?
2 - I figured out how to change the general text color in battle, which is what I wanted, but it did something to the move buttons. How can I fix? https://ibb.co/KV3TZ2W
3 - When the battle starts, I want there to be Ding sounds for the pokeballs sliding into place above the UI. I have a sound for the line sliding in, but idk what to do for the balls.
4 - A bunch of my sprites are floating way up in the air-I believe this is a common problem, do I press auto sprite reposition? It said not to use lightly so I got scared. Also, the pokemon were implemented as 1000, 1001, 1002, etc instead of following on from the end of the galar dex, because we didnt know if it would fit. Do we really have to renumber every sprite and shiny for the autosprite position to work?
thank you!
1 - I don't want to have surf/bike music at all in my game. How can I disable it?
2 - I figured out how to change the general text color in battle, which is what I wanted, but it did something to the move buttons. How can I fix? https://ibb.co/KV3TZ2W
3 - When the battle starts, I want there to be Ding sounds for the pokeballs sliding into place above the UI. I have a sound for the line sliding in, but idk what to do for the balls.
4 - A bunch of my sprites are floating way up in the air-I believe this is a common problem, do I press auto sprite reposition? It said not to use lightly so I got scared. Also, the pokemon were implemented as 1000, 1001, 1002, etc instead of following on from the end of the galar dex, because we didnt know if it would fit. Do we really have to renumber every sprite and shiny for the autosprite position to work?
thank you!