After a very boring morning on Abyay's server, I decided to make a UU Team! Obviously I had no skills so I used the basics. Originally a team called 'Lets go get free hits', I decided to own ppl with the power of Sunflora, so here it is meet
ATTACK OF DA FLOWERS!!!! (UU RMT)
Persian @ Silk Scarf
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Fake Out
U-turn
Bite
Taunt
Taking advantage of technician here. Fake out for the cheap free hit, bite for Rotoms and Phychics, Taunt to prevent whatever from setting up on me and U-turn to get out of there dealing some damage when the going gets rough.
Primeape (M) @ Choice Band
Ability: Vital Spirit
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Close Combat
Stone Edge
Ice Punch
U-turn / Punishment
The reason I put Vital Spirit over Anger point because odds are that my Primeape is going to take a crit is low. On top of that, not going to sleep can be handy. Close Combat for STAB, Stone Edge for some damage, Ice Punch to smack Altaria and Vileplume. Still debating wether to keep U-turn or put in punishment because whenever I U-turn him in, I need to U-turn out.
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
Protect
Facade
Fire Blast
Meteor Mash
Standard. My status neglector. Facade to make some use of the Toxic Orb. Fire Blast for Steelix and Probobass and Meteor mash to do some damage and hopefully raise my attack =D.
Cherrim (M) @ Heat Rock
Ability: Flower Gift
EVs: 4 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
Sunny Day
Protect
Energy Ball
Hidden Power [Fire]
Okay, even though my team has 2 flowers, Ill still call it attack of the flowers. Sunny Day to set up and Activate Flower Gift. Protect to scout. Energy ball for STABed and HP [Fire] for steels.
Sunflora (M) @ Choice Specs
Ability: Chlorophyll
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
Solarbeam
Energy Ball
Sludge Bomb
Hidden Power [Fire]
Solar Beam for STABed and no charge in the sun, energy ball so the sun isnt always needed, Sludge Bomb and HP [Fire] for coverage of some sort.
Rapidash (M) @ Choice Band
Ability: Flash Fire
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Flare Blitz
Megahorn
Return
Quick Attack
Comes out with a Banded, STABed Flare Blitz. Guaranteed to put a dent of some sort in something and get a GUARANTEED RECOIL ^^.Mega horn for grass friends, Return for Solid Damage and Quick attack to kill the weak.
ATTACK OF DA FLOWERS!!!! (UU RMT)
Persian @ Silk Scarf
Ability: Technician
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Fake Out
U-turn
Bite
Taunt
Taking advantage of technician here. Fake out for the cheap free hit, bite for Rotoms and Phychics, Taunt to prevent whatever from setting up on me and U-turn to get out of there dealing some damage when the going gets rough.
Primeape (M) @ Choice Band
Ability: Vital Spirit
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Close Combat
Stone Edge
Ice Punch
U-turn / Punishment
The reason I put Vital Spirit over Anger point because odds are that my Primeape is going to take a crit is low. On top of that, not going to sleep can be handy. Close Combat for STAB, Stone Edge for some damage, Ice Punch to smack Altaria and Vileplume. Still debating wether to keep U-turn or put in punishment because whenever I U-turn him in, I need to U-turn out.
Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
Protect
Facade
Fire Blast
Meteor Mash
Standard. My status neglector. Facade to make some use of the Toxic Orb. Fire Blast for Steelix and Probobass and Meteor mash to do some damage and hopefully raise my attack =D.
Cherrim (M) @ Heat Rock
Ability: Flower Gift
EVs: 4 HP/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
Sunny Day
Protect
Energy Ball
Hidden Power [Fire]
Okay, even though my team has 2 flowers, Ill still call it attack of the flowers. Sunny Day to set up and Activate Flower Gift. Protect to scout. Energy ball for STABed and HP [Fire] for steels.
Sunflora (M) @ Choice Specs
Ability: Chlorophyll
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
Solarbeam
Energy Ball
Sludge Bomb
Hidden Power [Fire]
Solar Beam for STABed and no charge in the sun, energy ball so the sun isnt always needed, Sludge Bomb and HP [Fire] for coverage of some sort.
Rapidash (M) @ Choice Band
Ability: Flash Fire
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
Flare Blitz
Megahorn
Return
Quick Attack
Comes out with a Banded, STABed Flare Blitz. Guaranteed to put a dent of some sort in something and get a GUARANTEED RECOIL ^^.Mega horn for grass friends, Return for Solid Damage and Quick attack to kill the weak.
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