Full Metal
C(++) Developer.
- 810
- Posts
- 17
- Years
- In my mind.
- Seen Aug 19, 2018
Similar to this, I think a good little crafty idea would be to utilize the "last talked to" thing to look up information about the overworld last spoken to from a custom table [ link certain overworld sprites to a palette / sprite table ]. Then we could activate this by customizing the messagebox command to add a special message type that performs the function of type 4 [ wait until the user presses a to continue ] and displays the sprite. For scripts with no apparent "last spoken" you could also have a special command that sucks this information out of a variable which would also let you utilize this script for multiple mugshots rather easily.
Thoughts anybody?
Thoughts anybody?